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Mafia II: BoneIDs
Greavesy1899 edited this page Nov 13, 2019
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1 revision
A list of all bone names and IDs found in Mafia II.
//BASE
BaseRef = 1,
Scale_Dummy = 1007,
Trace = 1000,
Opposite = 1004,
CoatSim_Root = 1510,
//BODY
Blnd_Dummy = 1001,
Aim_Dummy = 1002,
Camera_Dummy = 1003,
FootStep_L = 1005,
FootStep_R = 1006,
Hips = 101,
Spine = 102,
Spine1 = 103,
Spine2 = 104,
Spine3 = 105,
Spine4 = 106,
Neck = 107,
Head = 108,
LeftBreast = 109,
RightBrest = 110,
//LEFT LEG
LeftUpLeg = 201,
LeftUpLegRoll = 202,
LeftLeg = 203,
LeftFoot = 204,
LeftToeBase = 205,
L_LegSleeve = 206,
LeftNates = 207,
//Right Leg
RightUpLeg = 301,
RightUpLegRoll = 302,
RightLeg = 303,
RightFoot = 304,
RightToeBase = 305,
R_LegSleeve = 306,
RightNates = 307,
//Left Arm
LeftShoulder = 401,
LeftArm = 402,
LeftArmRoll = 403,
LeftForeArm = 404,
LeftForeArmRoll = 405,
//Left Hand
LeftHand = 406,
L_Sleeve = 407,
LeftHandThumb1 = 410,
LeftHandThumb2 = 411,
LeftHandThumb3 = 412,
LeftInHandIndex = 420,
LeftHandIndex1 = 421,
LeftHandIndex2 = 422,
LeftHandIndex3 = 423,
LeftHandMiddle1 = 431,
LeftHandMiddle2 = 432,
LeftHandMiddle3 = 433,
LeftHandRing1 = 441,
LeftHandRing2 = 442,
LeftHandRing3 = 443,
LeftInHandPinky = 450,
LeftHandPinky1 = 451,
LeftHandPinky2 = 452,
LeftHandPinky3 = 453,
//Left Arm
RightShoulder = 501,
RightArm = 502,
RightArmRoll = 503,
RightForeArm = 504,
RightForeArmRoll = 505,
//Left Hand
RightHand = 506,
R_Sleeve = 507,
RightHandThumb1 = 510,
RightHandThumb2 = 511,
RightHandThumb3 = 512,
RightInHandIndex = 520,
RightHandIndex1 = 521,
RightHandIndex2 = 522,
RightHandIndex3 = 523,
RightHandMiddle1 = 531,
RightHandMiddle2 = 532,
RightHandMiddle3 = 533,
RightHandRing1 = 541,
RightHandRing2 = 542,
RightHandRing3 = 543,
RightInHandPinky = 550,
RightHandPinky1 = 551,
RightHandPinky2 = 552,
RightHandPinky3 = 553,
//Head
Jaw = 601,
HairScale = 602,
Hat = 603,
Lo_MLip = 604,
Up_Mlip = 605,
Nose = 606,
Gathers = 607,
Hat_mesh = 608,
Tongue = 609,
Cigareta = 842,
Bryle = 843,
Scruff = 844,
Fmv_cigareta = 845,
//FaceLeft
Brow2L = 726,
Brow1L = 727,
Lo_LidL = 728,
NostrilL = 729,
Up_CheekL = 730,
CheekL = 731,
Up_MLipL = 732,
Lo_MLipL = 733,
MCornerL = 734,
Up_LidL = 735,
EYE_L = 736,
//FaceRight
Brow2R = 826,
Brow1R827,
Lo_LidR = 828,
NostrilR = 829,
Up_CheekR = 830,
CheekR = 831,
Up_MLipR = 832,
Lo_MLipR = 833,
MCornerR = 834,
Up_LidR = 835,
EYE_R = 836,
//WEAPONS LEFT
GunHand_L = 2014,
WeaponBodyLeft = 2001,
ChangeMagazineLeft = 2002,
TriggerLeft = 2003,
FireLeft = 2004,
CapLeft = 2005,
UpshotLeft = 2006,
CylinderFireLeft = 2007,
CylinderOutLeft = 2008,
ReloadLeft = 2009,
UnloadLeft = 2010,
OpenLeft = 2011,
MuzzleLeft = 2012,
ShellLeft = 2013,
Handle_RLeft = 2014,
Handle_LLeft = 2015,
//WEAPONS RIGHT
WeaponBody = 2101,
ChangeMagazine = 2102,
Trigger = 2103,
Handle_L = 2104,
Shell = 2105,
Upshot = 2106,
CylinderFire = 2107,
CylinderOut = 2108,
Cap = 2109,
Unload = 2110,
Open = 2111,
Muzzle = 2112,
GunHand_R = 2114,
bipod = 2116,
Tripod = 2117,
TripodAxe = 2118,
WeaponAxe = 2119,
Handle_R = 2120,
WeaponOffset = 2121,
//COAT LEFT
L_FrontCoat01 = 1600,
L_FrontCoat02 = 1601,
L_FrontCoat03 = 1602,
L_FrontCoat04 = 1603,
L_FrontCoat05 = 1604,
L_FrontCoat06 = 1605,
L_FrontCoat07 = 1606,
L_sideCoat01 = 1610,
L_sideCoat02 = 1611,
L_sideCoat03 = 1612,
L_sideCoat04 = 1613,
L_sideCoat05 = 1614,
L_BackCoat01 = 1620,
L_BackCoat02 = 1621,
L_BackCoat03 = 1622,
L_BackCoat04 = 1623,
L_BackCoat05 = 1624,
L_BackCoat06 = 625,
//COAT RIGHT
R_FrontCoat01 = 650,
R_FrontCoat02 = 1651,
R_FrontCoat03 = 1652,
R_FrontCoat04 = 1653,
R_FrontCoat05 = 1654,
R_FrontCoat06 = 1655,
R_FrontCoat07 = 1656,
R_sideCoat01 = 1640,
R_sideCoat02 = 1641,
R_sideCoat03 = 1642,
R_sideCoat04 = 1643,
R_sideCoat05 = 1644,
R_BackCoat01 = 1630,
R_BackCoat02 = 1631,
R_BackCoat03 = 1632,
R_BackCoat04 = 1633,
R_BackCoat05 = 1634,
R_BackCoat06 = 1635,
//PROP SAKO
Bone01 = 3000,
Bone02 = 3001,
Bone03 = 3002,
Bone04 = 3003,
Bone05 = 3004,
Bone06 = 3005,
Bone07 = 3006,
Bone08 = 3007,
Bone09 = 3008,
Bone10 = 3009,
Bone11 = 3010,
Bone12 = 3011,