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# DirectMusic for C# | ||
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Unfinished, very experimental wrapper for the also very experimental [dmusic](https://github.com/GothicKit/dmusic) | ||
C-library. | ||
Very experimental wrapper for the also very experimental [dmusic](https://github.com/GothicKit/dmusic) C-library. | ||
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## Example | ||
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Here's how to use it, very simply. Refer to the C-library's docs for more details | ||
[dmusic](https://github.com/GothicKit/dmusic). | ||
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```csharp | ||
using DirectMusic; | ||
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const string root = "/path/to/your/music/folder/"; | ||
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Logger.SetDefault(LogLevel.Info); | ||
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// 1. Create a new loader. The loader is responsible for loading and caching DirectMusic files using a | ||
// user-defined callback function called a "resolver". You really only ever need one for your application. | ||
var loader = Loader.Create(LoaderOptions.Download); | ||
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// 2. Register a resolver with the loader. A resolver is simply a function which gets a filename and returns a | ||
// memory buffer. You can return null from a resolver to indicate that the file was not found. | ||
loader.AddResolver(name => | ||
{ | ||
try | ||
{ | ||
return File.ReadAllBytes(Path.Join(root, name)); | ||
} | ||
catch (Exception e) | ||
{ | ||
return null; | ||
} | ||
}); | ||
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// 3. Use the loader to obtain a segment. The loader will call your resolvers in order to read in the | ||
// file, and it will then perform some internal magic to load the segment. Since we set the | ||
// LoaderOptions.Download option when constructing the loader, we don't need to call Segment.Download | ||
// afterward. Otherwise, you do have to call it. | ||
var segment = loader.GetSegment("YourSegment.sgt"); | ||
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// 4. Create a new performance. The performance represents your main playback device. It handles all | ||
// the DirectMusic magic needed to produce music from your segments. You typically only need one | ||
// performance for your application. The first parameter here is the sample rate, defaulted to | ||
// 44100 Hz. | ||
var performance = Performance.Create(44100); | ||
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// 5. Instruct the performance to play a segment. This will set up the performance's internals so that | ||
// the following call to Performance.RenderPcm will start producing music. The performance renders | ||
// music on-demand, so as long as you don't call Performance.RenderPcm, you can consider playback to | ||
// be paused. To stop playing music, you can pass null as the first parameter. | ||
// | ||
// The second parameter here is the timing. It tells the performance at which boundary to start playing | ||
// the new segment as to not interrupt the flow of music. The options are "instant", which ignores all | ||
// that and immediately plays the segment, "grid" which plays the segment at the next possible beat | ||
// subdivision, "beat" which plays the segment at the next beat and "measure" which plays it at the next | ||
// measure boundary. | ||
// | ||
// The performance also supports transitions. To play those, use Performance.PlayTransition and see | ||
// its inline documentation for more information. | ||
performance.PlaySegment(segment, Timing.Measure); | ||
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// 6. Finally, render some PCM! This will instruct the performance to start processing the underlying | ||
// DirectMusic messages and render the resulting PCM to the output buffer. In this case it will | ||
// render 1000000 stereo samples which is 500000 samples per channel. | ||
// | ||
// This will advance the internal clock for as many ticks as required to render the requested number | ||
// of samples. No more, no less. | ||
var pcm = new float[1_000_000]; | ||
performance.RenderPcm(pcm, true); | ||
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// 6.1. Write out the PCM data to some place where we can access it later. This could also just be some | ||
// audio output device or another library. | ||
var bytes = new byte[pcm.Length * 4]; | ||
Buffer.BlockCopy(pcm, 0, bytes, 0, bytes.Length); | ||
File.WriteAllBytes("output.pcm", bytes); | ||
``` | ||
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## Contact | ||
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If you have any questions, or you just want to say hi, you can reach me via e-mail ([`[email protected]`](mailto:[email protected])) | ||
or on Discord either via DM but preferably in the Gothic VR and GMC Discords (`@lmichaelis`). |