Skip to content
View lmichaelis's full-sized avatar
๐Ÿ’ญ
โ€œRenewed shall be blade that was broken, the crownless again shall be king.โ€
๐Ÿ’ญ
โ€œRenewed shall be blade that was broken, the crownless again shall be king.โ€

Organizations

@GothicKit

Block or report lmichaelis

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
lmichaelis/readme.md

Profile Banner

๐Ÿ‘‹ About Me

Hi! I'm Luis,a self-taught full-stack software developer from Germany. I currently work at the Fraunhofer Institute for Energy Economics and Energy System Technology where I write software for research into renewable energy, science communication and control of scanning-LiDAR hardware used in wind measurements and siting. I mostly work with Python data analysis libraries such as Pandas, numpy and Xarray, but I also work with TypeScript and JavaScript frameworks like Vue.js and Angular for web development.

Apart from those programming languages I'm also well-versed in Java and C++. In fact, I am currently working on a C++ library called ZenKit which implements file formats used by an early 2000's game-engine called ZenGin.

๐Ÿ’พ My Projects

I've been working on a lot of small and large projects over the years. Here's a small selection you might find interesting.

Project Description
ZenKit A library for parsing file formats used by the Gothic and Gothic II games by PiranhaBytes written in C++. C#, Java and Python wrappers exist.
dmusic A partial re-implementation of DirectMusic, Microsoft's dynamic music API from <2004, written in C. A C#-wrapper exists.
mdd "Modern Daedalus Decompiler", a graphical decompiler for the Daedalus scripting language used by the Gothic and Gothic II games by PiranhaBytes, written in Java using Swing and FlatLAF.
phoenix-studio A set of tools using the ZenKit library written in C++
rtc-driver-rpi A basic Linux device driver for the DS3231 RTC chip written in C
Computer-Simulation A simple emulator for the assembly language used by Ben Eater's breadboard computer written in Python.
plurality, tenacity, ferocity and ionicity Velocity and PaperMC plugins for sharing Minecraft player data between multiple Paper servers; written in Java
aurora A PaperMC plugin for making land claims (unfinished); written in Java

๐Ÿ“ก Contributions

Here are some projects I've contributed to:

๐Ÿ“จ How to get in touch

You can get in touch by sending me an E-Mail at the address shown on my GitHub profile. You can also shoot me a message over on Matrix at @luismichaelis:matrix.org.

Pinned Loading

  1. GothicKit/ZenKit GothicKit/ZenKit Public

    A re-implementation of file formats used by the early 2000's ZenGin

    C++ 50 10

  2. GothicKit/dmusic GothicKit/dmusic Public

    An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX

    C 47 1

  3. GothicKit/mdd GothicKit/mdd Public

    A modern decompiler for Daedalus scripts used with the ZenGin game engine powering the early 2000's open-world role-playing games Gothic and Gothic II

    Java 2

  4. GothicKit/ZenKitCS GothicKit/ZenKitCS Public

    C#-bindings for ZenKit, the ZenGin asset parser.

    C# 5 1

  5. GothicKit/ZenKit4J GothicKit/ZenKit4J Public

    Java-bindings for ZenKit, the ZenGin asset parser.

    Java 2

  6. rtc-driver-rpi rtc-driver-rpi Public archive

    DS3231 Device Driver (University Assignment)

    C 5