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docs(VParticleEffectController): add documentation for
zCPFXController
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# zCPFXController | ||
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!!! abstract inline end "Quick Infos" | ||
**Type:** Virtual Object<br/> | ||
**Format Name:** ZenGin Archive<br/> | ||
**File Extension:** `.ZEN`<br/> | ||
**Class Name:** `zCPFXControler`<br/> | ||
**Version Identifiers:**<br /> | ||
— Gothic I: `12289`<br/> | ||
— Gothic II: `52224`<br/> | ||
**ZenKit Class:** `VParticleEffectController` | ||
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A particle system in virtual space. Its effect can be activated and deactivated using the `OnTrigger` and `OnUntrigger` | ||
events. | ||
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<ul class="sp-list"> | ||
<li class="sp-type"><a href="../zCVob/">zCVob</a></li> | ||
<li class="sp-type"> | ||
<span>zCPFXController</span> | ||
<ul class="sp-list"> | ||
<li class="sp-string"><a href="#pfxName">pfxName</a> = ""</li> | ||
<li class="sp-bool"><a href="#killVobWhenDone">killVobWhenDone</a> = TRUE</li> | ||
<li class="sp-bool"><a href="#pfxStartOn">pfxStartOn</a> = TRUE</li> | ||
</ul> | ||
</li> | ||
</ul> | ||
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## Properties | ||
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<a name="pfxName" class="t-str"></a> `pfxName` | ||
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: The name of the particle effect. Corresponds to a `.ZEN` file containing the particle system definition. | ||
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<a name="killVobWhenDone" class="t-bool"></a> `killVobWhenDone` | ||
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: Disable the particle effect after it runs once. | ||
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<a name="pfxStartOn" class="t-bool"></a> `pfxStartOn` | ||
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: Whether to start the particle effect when the level is loaded. | ||
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* `TRUE` — Start the particle effect when loading the world. | ||
* `FALSE` — Don't start the particle effect automatically. | ||
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