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docs(VAnimate): add documentation for
zCVobAnimate
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# zCVobAnimate | ||
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!!! abstract inline end "Quick Infos" | ||
**Type:** Virtual Object<br/> | ||
**Format Name:** ZenGin Archive<br/> | ||
**File Extension:** `.ZEN`<br/> | ||
**Class Name:** `zCVobAnimate`<br/> | ||
**Version Identifiers:**<br /> | ||
— Gothic I: `12289`<br/> | ||
— Gothic II: `52224`<br/> | ||
**ZenKit Class:** `VAnimate` | ||
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A VObject used to create animated models. The visual of such objects can either be a | ||
[morph mesh](../../engine/formats/morph-mesh.md) or a model with a skeletal animation | ||
(i.e. a [model script](../../engine/formats/model-script.md)). The animation of these objects can be started | ||
and stopped using `OnTrigger` and `OnUntrigger` events. | ||
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<ul class="sp-list"> | ||
<li class="sp-type"><a href="../zCVob/">zCVob</a></li> | ||
<li class="sp-type"> | ||
<span>zCVobLight</span> | ||
<ul class="sp-list"> | ||
<li class="sp-bool"><a href="#startOn">startOn</a> = TRUE</li> | ||
</ul> | ||
</li> | ||
</ul> | ||
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## Properties | ||
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<a name="startOn" class="t-bool"></a> `startOn` | ||
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: Whether to start this animation when loading the level. | ||
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* `TRUE` — Immediately start the animation when the level is loaded. | ||
* `FALSE` — Don't automatically start the animation. | ||
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