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# ZenKit | ||
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![ZenKit Logo](https://zk.gothickit.dev/assets/logo.png) | ||
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[ZenKit](https://github.com/GothicKit/ZenKit) is a C++-library for loading and saving proprietary *ZenGin* files and | ||
is intended to be a successor to [Andre Taulien](https://github.com/ataulien/)'s | ||
[ZenLib](https://github.com/ataulien/ZenLib). ZenKit wrappers for *Java* and *C#* are also available in the form of | ||
[ZenKitCS](https://github.com/GothicKit/ZenKitCS) and [ZenKit4J](https://github.com/GothicKit/ZenKit4J) which are also | ||
published to [NuGet](https://www.nuget.org/packages/ZenKit) and | ||
[Maven Central](https://mvnrepository.com/artifact/dev.gothickit/zenkit) respectively. | ||
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ZenKit is used as the file loading and scripting backend for [OpenGothic](https://github.com/Try/OpenGothic) and has | ||
recently found adoption in [GothicVR](https://github.com/GothicVRProject/GothicVR). | ||
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## File Support | ||
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The following file types and operations are supported by ZenKit. Requests to support additional file types are welcome | ||
and can be submitted to [the GitHub repository](https://github.com/GothicKit/ZenKit). | ||
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| File Type | Extension | Load[^1] | Save[^2] | Comment | | ||
|-----------------------|--------------------------------|----------|----------|--------------------------------------------------------------------| | ||
| Model Animation | `.MAN` | ✓ Yes | ✘ No | — | | ||
| Model Hierarchy | `.MDH` | ✓ Yes | ✓ Yes | — | | ||
| Model Mesh | `.MDM` | ✓ Yes | ✓ Yes | Saving is only partially supported | | ||
| Model | `.MDL` | ✓ Yes | ✓ Yes | Saving is only partially supported | | ||
| Morph Mesh | `.MMB` | ✓ Yes | ✘ No | — | | ||
| Multi Resolution Mesh | `.MRM` | ✓ Yes | ✓ Yes | — | | ||
| Mesh | `.MSH` | ✓ Yes | ✓ Yes | Saving is only partially supported | | ||
| Daedalus Script | `.DAT` | ✓ Yes | ✘ No | A VM implementation is available (see [Daedalus VM](#daedalus-vm)) | | ||
| Texture | `.TEX` | ✓ Yes | ~ Yes | There is currently no API to alter image data | | ||
| Font | `.FNT` | ✓ Yes | ✓ Yes | — | | ||
| ZenGin Archive | `.ZEN` | ✓ Yes | ✓ Yes | — | | ||
| Text/Cutscenes | `.BIN`, `.CSL`, `.DAT`, `.LSC` | ✓ Yes | ✓ Yes | — | | ||
| Model Script | `.MDS`, `.MSB` | ✓ Yes | ✘ No | — | | ||
| Virtual File System | `.VDF` | ✓ Yes | ✓ Yes | Allows full integration with the host file system | | ||
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## Daedalus VM | ||
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Along facilities to read and write most resource files you might find in a typical Gothic installation, ZenKit also | ||
includes a virtual machine which can execute Daedalus scripts. An extensive API is available to inspect the files, | ||
add external handlers and bind Daedalus classes into C++-structs. Bindings for the original classes are available | ||
as an extension to ZenKit and available to the *C#* and *Java* wrappers natively. | ||
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## Documentation | ||
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Additional documentation for ZenKit can be found at [zk.gothickit.dev](https://zk.gothickit.dev/library/overview/). | ||
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[^1]: ZenKit is able to fully load these files | ||
[^2]: ZenKit is able to save these files at least partially |