Manually marshal server list filters to fix crashing #140
Annotations
46 warnings
Build Posix:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
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Build Posix:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64 Release
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
Build Win64 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64 Release
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
Build Win64:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
Build Win64:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win64
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
Setup dotnet 6.0.x
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
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Post Setup dotnet 6.0.x
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
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Build Win32:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
Build Win32:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
Build Posix Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Posix Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32 Release
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
Build Win32 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32 Release:
Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
|
Build Win32 Release
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
|
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