Skip to content

Manually marshal server list filters to fix crashing #140

Manually marshal server list filters to fix crashing

Manually marshal server list filters to fix crashing #140

Triggered via push December 14, 2024 00:44
Status Success
Total duration 2m 38s
Artifacts 1

dotnetcore.yml

on: push
Fit to window
Zoom out
Zoom in

Annotations

46 warnings
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api64.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
build
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
build
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build: Facepunch.Steamworks/Structs/InventoryDef.cs#L101
The variable '_' is assigned but its value is never used
build
The assembly 'content\steam_api.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.

Artifacts

Produced during runtime
Name Size
Compiled Files
10.7 MB