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Extending the Scene Transition Configuration
C. Plug edited this page Apr 26, 2023
·
4 revisions
You can extend the Switcher.SceneTransitionConfiguration
class.
Extending the configuration class will enable you to control your transition effect. Sometimes, you may want to trigger a different transition depending on where you initiate a transition. Extending the config allows you to save and retrieve a flag to control the transition in your ITransitionBackgroundController
implementation.
You most likely want to access your extended class with those methods:
ITransitionBackgroundController.TriggerTransitionIn<T>(Switcher.SceneTransitionConfiguration<T> config);
ITransitionBackgroundController.TriggerTransitionOut<T>(Switcher.SceneTransitionConfiguration<T> config);
You want to check the type and downcast the extended configuration like so (note the "best practices" section, though!:)
if (config is ExtendedConfig exConfig) {
// Use exConfig to trigger something
}
- Make sure your extensions don't get too complicated, like a situation where a class is extending another, and some other is extending another.
- Using interfaces may be a good idea when you want to give multiple extensions different but shared kinds of flags.
public interface IShowTipConfig { bool ShowTip { get; } }
- When implementing your extensions, make use of method chains.
public YourExtension EnableFlag() { Flag = true; return this; }