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C. Plug edited this page Oct 28, 2022
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This plugin is not only a wrapper around Zenject's parameter propagation among scenes but also a transition effect helper! With this plugin you can:
- Define an entry point to a scene for better initialization handling than a bunch of
Start()
s across multipleGameObject
s - Add a transition effect of your own.
- Track "player visited a scene" event using Unity's analysis solution
WIP, will add more info
Quickstart
Reverse Usage Lookup
Scene Initialization using UniSwitcher
Track "player visited a scene" event with Unity Gaming Services (UGS) Analytics or Legacy Unity Analytics
Defining your own transition
Adding a progress bar
Elegant transitions using shader!
Extending the Scene Transition Configuration