v1.1.0
Now supports asynchronous loads!
Breaking changes
Fire()
is now an asynchronous method.- This means you have to change
void Fire()
toasync UniTask Fire().
- UniSwitcher will trigger "transition out" when this method finishes running.
- For this reason,
IsHeld()
is not considered anymore.
- This means you have to change
New stuff
- Added ADVANCED.md - learn advanced usage of UniSwitcher!