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Releases: ChoGGi/SurvivingMars_CheatMods

v19.4

05 Jan 06:49
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Happy New Year

ECM v19.4 (4 Jan 2025)

Added:

  • ECM.Debug.Storybits>Toggle Story Bit Log: Show Storybit info in console log, and extra info in g_StoryBitsLog.
  • ECM.Game.Interface.Toggle Use All Loading Screens: Some DLC replaces loading screens with their own, enable to use all of them.
  • ECM.Debug.Toggles>Show Console Errors: Show extra debug errors in console.
  • This was already part of ECM and enabled by default, it's turned off by default now.

Changed:

  • Object Cloner no longer centres in a hex.
  • SetGameSpeed has a couple faster options to really speed up waiting.
  • A couple of the console menu items can be right-clicked to paste func into console.
  • ToggleFuncHook defaults to everything instead of just mod paths.

Fixed:

  • When cloning barrel dome at non-default angle grass texture gets stuck on ground.

Removed:

  • Toggle UI transparency checkbox from console log window.

Lib v12.4 (4 Jan 2025)

  • Added checkbox to toggle UI transparency to my dialogs.
  • Added DoSomethingQuestion(): Generic warning msg.
  • Added CopyProperties(): Lets you skip certain properties when copying.
  • Cleaned up how GetNearestIdleDrone looks for drones.
  • RetName was showing weird crap for numbers.
  • Moved RetThreadInfo/FindThreadFunc from ECM to Lib.

Examine:

  • Added Tool Bar>Clear Table: Remove all entries from this table.
  • Removed toggle UI transparency button.
  • Holding Ctrl and closing an examine dialog by pressing X will no longer close the console log dialog.
  • Cleaned up ThreadsRegister results.
  • Shows more info for some tables.

v19.3

17 Nov 19:56
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ECM v19.3 (17 Nov 2024)

Changed:

  • Renamed Test Story Bits -> Start Story Bits.

Fixed:

  • Laggy Flightgrid toggle (Shift-F2).
  • Keep Cheats Menu Position didn't work (thanks RoughGiGaMo).
  • Also the add/remove toolbar actions dialog was pushed down by dragging cheat menu (thanks RoughGiGaMo).
  • Set Funding max amount was too much.

Lib v12.3 (17 Nov 2024)

  • Added GetCityLabels()
  • If loading pre-picard saves in picard (picard game update not dlc)

  • Only needed during OnMsg.LoadGame

  • Examining certain objs wouldn't open child examine below parent examine.

Examine:

  • Fixed Tools>Functions

v19.2

04 Aug 17:58
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ECM v19.2 (4 Aug 2024)

Added:

  • Menu>Debug>Toggle Missing Mods Message (it's been around as a setting to manually change).
  • Use to get rid of "This savegame was loaded in the past without required mods or with an incompatible game version."

Changed:

  • Menu>Cheats>Unlock Achievements will show DLC achievements (missing descriptions).
  • Renamed Toggle Building Grid Position to Toggle Mouse Grid Position.
  • Moved items in Menu>Game>UI to Menu>Game>Interface.
  • Also renamed some items in the menu.
  • Added msg to missing mod dialog box showing how to disable it.
  • ExportMapDataToCSV uses 13 instead of 12 breakthroughs.
  • Added Tool tips to Menu>Game>UI>UI Transparency.
  • Stopped using TranslationTable, might cause some string issues.
  • Entity spawner has a button to change scale.

Fixed:

  • Issue opening certain items in Menu>Cheats>Consts (thanks Parrot).

Lib v12.2 (4 Aug 2024)

  • Split ChoGGi funcs into their own table for localing.
  • Find Dialog tries to show correct table index number when searching an indexed table (usually off by one).
  • Examine Dump text file name is changed to use date instead of screenshot name func.
  • ExportMapDataToCSV uses DLC for filename.
  • Pasting in code in console should properly add spaces.
  • Stopped using TranslationTable, might cause some string issues.
  • DeleteObject was leaving particles behind for certain buildings.
  • Fixed ExportMapDataToCSV maxing out at 12 for CSV export (thanks Sicarious).
  • Added ChangeCargoValue().

v19.1

04 Sep 17:25
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ECM v19.1 (4 Sep 2023)

Fixed:

  • Some mod game rule was interfering with Mission>Game Rules (thanks FURRYHUSKY1000).

Lib v12.1 (4 Sep 2023)

Examine:

  • Examine>Delete All skips dust plumes.
  • Examine>Tool Bar>Copy All Text: Copies dialog text to clipboard.
  • Examine>Tool Bar>Delete All Objects: Removes all objects of the same type (from current map).

v19.0

23 Jul 05:11
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ECM v19.0 (22 July 2023)

Fixed:

  • Log spam when placing a building (thanks Zanstel).

Lib v12.0 (22 July 2023)

  • Changed ExportMapDataToCSV() to not translate NESW strings.
  • Hid Examine>Child checkbox.

v18.9

07 May 02:21
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ECM v18.9 (6 May 2023)

Fixed:

  • Early story bits happened when Debug>Override Condition Prereqs was enabled (thanks PsiFive).
  • Log spam from CheatMoveRealm().

Lib v11.9 (6 May 2023)

Examine:

  • Clicking the @ for objects will select that obj.
  • Game could crash when viewing preview of some descriptions.

v18.8

24 Mar 00:46
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ECM v18.8 (23 Mar 2023)

Added:

  • Lua Revision to main menu (change ShowLuaRevision in settings to disable it).

Changed:

  • Re-added Remove Mysteries menu item.
  • SkipModEditorDialog renamed to SkipModEditorCompletely, so it doesn't come back to bite me anymore.

Fixed:

  • Remove Building Limits works on underground wonders.
  • Menu>Mission>multiple menu items updated for picard.

Lib v11.8 (23 Mar 2023)

  • Found some more Picard map stuff to update.
  • Cleaned up some log spam from some of my mods.
  • Issue with Examine and certain tables.

v18.7

04 Dec 20:10
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ECM v18.7 (4 Dec 2022)

Added:

  • Mod option to reset ECM settings.

Fixed:

  • Log spam when using this mod on pre-Picard versions of the game.
  • InstHarvest didn't always InstHarvest.

Lib v11.7 (4 Dec 2022)

  • Fix log spam when using this mod on pre-Picard versions of the game.
  • Tooltip for Mod Options entry in game menu.
  • RGBtoColour() ignored A from RGBA
  • GetPassablePointNearby()/GetRandomPassable()/GetRandomPassablePoint() and picard.

Examine:

  • Added UI Click To Examine to toolbar buttons.
  • UI flash wasn't working when first opening examine dialog.

v18.6

11 Sep 18:37
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ECM v18.6 (11 Sep 2022)

Added:

  • Infopanel Cheats>InstHarvest: Instantly harvest current crop.

Fixed:

  • A couple instances of UICity I somehow missed.

Lib v11.6 (11 Sep 2022)

  • Mod Option: Disable Dialog Escape: Pressing Escape won't close dialog boxes (default enabled).
  • Log spam from AttachToNearestDome().
  • You can use OpenExamineDelayed()/exd() before classes process (err re-process for mods).

    It'll open all stored objs after ClassesPostprocess, so some stuff can change, but it's better than naught.

v18.5

10 Jul 20:33
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ECM v18.5 (10 July 2022)

Added:

  • Shortcut to UI Examine in Console>Tools.
  • Menu>Game>UI>Infopanel Toolbar Constrain: Limits size of infopanel toolbar buttons for those that have too many buttons (and they go off panel).

Fixed:

  • Menu>ECM>Colonist>Set Gender New didn't work (thanks Helbrass).
  • Log spam on older saves.
  • Monitor Func Calls didn't work (thanks Tremualin).

Changed:

  • Added coordinates to CSV export.
  • Cheats>Trigger fireworks now works on all maps.
  • Monitor Func Calls shows list of funcs in order called.

Removed:

  • Mystery Log: Use SkiRich's Sherlock mod instead (it's nicer anyways).

Lib v11.5 (10 July 2022)

  • Fixed SetBuildingLimits and tracks not being able to be built.
  • Single click to change mod toggle options.
  • Added ObjectCloner().