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Expanded Cheat Menu:
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- Version bump

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ChoGGi committed May 7, 2023
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70 changes: 36 additions & 34 deletions ChoGGi's Library/Changelog.md
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## Library Changelog

## v11.9 (Unreleased)
## v12.0 (Unreleased)

## v11.9 (6 May 2023)

### Examine:
- Clicking the @ for objects will select that obj.
Expand Down Expand Up @@ -77,7 +79,7 @@
- Objects in examine show which map their on (see tooltip for map id).
- Fixed "attempt to index a nil value (field 'def') (42)"

## v10.5 (03 Oct 2021)
## v10.5 (3 Oct 2021)
- Re-fangled how specs are set.

### Examine:
Expand Down Expand Up @@ -117,7 +119,7 @@
- Moved some examine funcs from ECM to Lib.
- Added my prevent blank mission profile screen fix.

## v9.9 (08 May 2021)
## v9.9 (8 May 2021)
- Examining funcs with the blacklist enabled gave an error.
- Hopefully a fix for that HGE::l_SetPos log spam (it doesn't harm anything, but it's annoying).
- Added mod option to ignore persist errors.
Expand Down Expand Up @@ -166,26 +168,26 @@
- Added RGBtoColour.
- Added a new mod option: ModItemOptionInputBox a text input box for the user.

## v9.0 (01 March 2021)
## v9.0 (1 March 2021)
- Fiddled with IsAttachAboveHeightLimit.
- RetAllOfClass is now MapGet.

## v8.9 (02 Jan 2021)
## v8.9 (2 Jan 2021)
- Log spam.
- Error in SendDroneToCC.

## v8.8 (25 Dec 2020)
- Added mod option to toggle Mod Options button (added in v8.6).
- Added SendDroneToCC.

## v8.7 (08 Dec 2020)
## v8.7 (8 Dec 2020)
- Added IsDroneIdle/GetIdleDrones/PlacePolyline/FisherYates_Shuffle.
- Changed DotNameToObject to DotPathToObject.
- RetName checks for TMeta/TConcatMeta.
- My cleanup save func may have been removing some blinky lights when saving?
- Added CycleSelectedObjects()

## v8.6 (06 Nov 2020)
## v8.6 (6 Nov 2020)
- Added Open File to MultiLineText when viewing source code from Examine (opens in default text editor).
- Added a Mod Options button to the in-game menu (no idea why the devs hid it in options).
- Integrated Mod Options Expanded mod.
Expand All @@ -200,7 +202,7 @@
## v8.3 (18 July 2020)
- The selected dialog will be pulled to the foreground of other dialogs.

## v8.2 (02 May 2020)
## v8.2 (2 May 2020)
- Added code to Double upload my library mod (PC/Console).

## v8.1 (22 Apr 2020)
Expand All @@ -224,21 +226,21 @@
- ReportPersistErrors log spam.
- Minor tweaks.

## v7.5 (09 Aug 2019)
## v7.5 (9 Aug 2019)
- MsgPopup tried to translate numbers to string ids.
- BuildableHexGrid checks directly adjacent hexes for height diffs.

## v7.4 (05 Aug 2019)
## v7.4 (5 Aug 2019)
- Blank text for certain items.

## v7.3 (03 Aug 2019)
## v7.3 (3 Aug 2019)
- Cleaned up IsValidXWin.
- Added a class filter to GetAllAttaches.

## v7.2 (24 July 2019)
- Broke Filter list items last update.

## v7.1 (08 July 2019)
## v7.1 (8 July 2019)
- RetName:
- > Uses class names instead of "Anomaly".
- > Added some more tables.
Expand All @@ -247,11 +249,11 @@
## v7.0 (18 June 2019)
- Added Update Text func/button to MultiLineText.

## v6.9 (07 June 2019)
## v6.9 (7 June 2019)
- Fixed bug in Settings.lua (thanks JajajTec).
- Sped up CSV mapdata export / removed dupes (thanks ve2dmn/Gem).

## v6.8 (01 June 2019)
## v6.8 (1 June 2019)
- Export Map Data NESW strings were missing.
- Colour Modifier checkmarks were broked.

Expand Down Expand Up @@ -298,11 +300,11 @@
- > Cleaned up hint ordering.
- > Hide custom value checkbox for certain lists (where you edit the list value instead of adding one).
## v5.8 (06 Mar 2019)
## v5.8 (6 Mar 2019)
- Broke it for non-English langs.
- Pretty large code cleanup, but that should be it for awhile.

## v5.7 (05 Mar 2019)
## v5.7 (5 Mar 2019)
- Fixed CSV exporting.
- Code cleanup / Moved some ECM only funcs to ECM.
- Fixed DeleteObject not deleting everything on funky modded buildings.
Expand Down Expand Up @@ -335,13 +337,13 @@
- > Checkboxes are at the top, and some margins added.
- > Added a checkbox to the custom value area, and hide the listitem by default.
## v5.4 (08 Feb 2019)
## v5.4 (8 Feb 2019)
- Added a bit of colour to the dialogs.
- I shrunk the Colour Modifier width an update or two ago.
- Toggling titlebar rollup on a list with hidden ok/cancel buttons stays hidden.
- Made dialog buttons/checkboxes bold text.

## v5.3 (08 Feb 2019)
## v5.3 (8 Feb 2019)
- List dialog will set width by width of list items.
- Added action names/ids to RetName.
- RetName didn't work with ParSystem objects.
Expand All @@ -354,7 +356,7 @@
- Support for "Next SM Update".
- Added .visible to checks for List dialog (defaults to true).

## v5.0 (03 Jan 2019)
## v5.0 (3 Jan 2019)
- List dialog was sometimes showing the value instead of the text for the list.
- Editor mode toggle wasn't showing selection text till the second time it's opened.

Expand All @@ -372,14 +374,14 @@
- Updates scale of opened dialogs when user changes scale in Options.
- Mushed dialogs no longer spew stuff outside of their boxes.

## v4.6 (06 Dec 2018)
## v4.6 (6 Dec 2018)
- Midly broke list choice filter (for certain last items).

## v4.5 (06 Dec 2018)
## v4.5 (6 Dec 2018)
- Removed length limit of dialog titles.
- the bottom entry in list dialog was never filtered.

## v4.4 (01 Dec 2018)
## v4.4 (1 Dec 2018)
- More strings.
- Support for more dialogs having icons in the title bar.

Expand Down Expand Up @@ -428,16 +430,16 @@
## v3.3 (15 Nov 2018)
- Code cleanup/Gagarin.

## v3.2 (06 Nov 2018)
## v3.2 (6 Nov 2018)
- Code cleanup.
- Moved all my buildings/vehicles into their own category.

## v3.1 (05 Nov 2018)
## v3.1 (5 Nov 2018)
- Cleaned up my DeleteObject func to remove the (hopefully) last of the log spam.
- Returns names of (some more) tables.
- Popup menus close when parent closes.

## v3.0 (01 Nov 2018)
## v3.0 (1 Nov 2018)
- Better compatibility with other mods that use custom shortcut keys.
- Returns names of (some) tables.
- Shows function file/line number instead of "function: 0000000008D7C100".
Expand Down Expand Up @@ -531,7 +533,7 @@
### Fixed:
- Esc will close my dialogs if the title bar is blue.

## v0.9 (09 Sep 2018)
## v0.9 (9 Sep 2018)
### Added:
- More functions.
- My actions reload code.
Expand All @@ -540,35 +542,35 @@
### Fixed:
- Missed the UIScale Msg

## v0.8 (08 Sep 2018)
## v0.8 (8 Sep 2018)
### Fixed:
- Broke some of my selection buttons.

## v0.7 (07 Sep 2018)
## v0.7 (7 Sep 2018)
### Changed:
- Removed some more ECM only functions.
### Fixed:
- My dialogs will try to use a parent object when being opened, added a fallback if they can't.

## v0.6 (06 Sep 2018)
## v0.6 (6 Sep 2018)
### Fixed:
- Problem with Examine dialogs and ECM.

## v0.5 (05 Sep 2018)
## v0.5 (5 Sep 2018)
### Fixed:
- Some menus may have shown "nil" for the title.

## v0.4 (05 Sep 2018)
## v0.4 (5 Sep 2018)
- *Sigh*

## v0.3 (05 Sep 2018)
## v0.3 (5 Sep 2018)
### Changed:
- What mods have to look for (needed a way for them to load as soon as this mod is loaded).

## v0.2 (05 Sep 2018)
## v0.2 (5 Sep 2018)
### Added:
- My `_Functions.lua` file.

## v0.1 (05 Sep 2018)
## v0.1 (5 Sep 2018)
### Added:
- Moved a bunch of usually used functions/etc from ECM to here.
2 changes: 1 addition & 1 deletion ChoGGi's Library/Code/CommonFunctions.lua
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Expand Up @@ -7820,7 +7820,7 @@ end
-- LukeH overrides SpawnRivalAI(preset), but doesn't check if preset exists.
function ChoGGi.ComFuncs.PickUnusedAISponsor()
local filtered = {}
ForEachPresetInGroup("DumbAIDef", "MissionSponsors", function(preset, group)
ForEachPresetInGroup("DumbAIDef", "MissionSponsors", function(preset)
local used = false
if preset.id == "random" or preset.id == "none" or preset.id == g_CurrentMissionParams.idMissionSponsor then
used = true
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6 changes: 3 additions & 3 deletions ChoGGi's Library/metadata.lua
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Expand Up @@ -5,9 +5,9 @@ return PlaceObj("ModDef", {
"pops_any_uuid", "bbeae1a3-fa60-48d3-8bf4-bbfe7d5e018b",
"pops_desktop_uuid", "36c014ce-1fcd-4cef-9621-a4bd631d3ee0",
"lua_revision", 1007000, -- Picard
"version", 119,
"version_major", 11,
"version_minor", 9,
"version", 120,
"version_major", 12,
"version_minor", 0,
"image", "Preview.jpg",
"author", "ChoGGi",
"last_changes", "https://github.com/ChoGGi/SurvivingMars_CheatMods/blob/master/ChoGGi's%20Library/Changelog.md#library-changelog",
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