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[MacOS/DesktopGL] Initial Port of ShipGame to MonoGame #48

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@CartBlanche CartBlanche commented Mar 3, 2019

  1. Content.mgcb builds from the stand alone app, but throws error from within VS4Mac.
  2. All code compiles.
  3. Setting the Content.mgcb build action to None the MacOS app will start up.
  4. Use the stand-alone app to create the xnbs and copying them into Content/* folder. Game will now start up, as per video...
    https://youtu.be/u2L1619XkE8
  5. Crashes if you select Single/Multiplayer while trying to load the Reflect effect.

@CartBlanche CartBlanche self-assigned this Mar 3, 2019
SimonDarksideJ
SimonDarksideJ previously approved these changes Mar 4, 2019
@CartBlanche CartBlanche force-pushed the dominique-ShipGame branch 2 times, most recently from 0d6b6c7 to 79689cb Compare March 4, 2019 22:13
@CartBlanche CartBlanche dismissed SimonDarksideJ’s stale review March 4, 2019 22:21

More tweaks to get further along.

@CartBlanche CartBlanche added the New Sample When it is a totally new sample label Mar 4, 2019
@CartBlanche CartBlanche added this to the 3.8.x Release milestone Mar 4, 2019
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