The Graphical Update (v0.6.0)
Pre-release
Pre-release
What's Changed
This update packs a lot of changes, the main focus being on the (almost) graphical parity with the original game, and other engine and code changes:
- Winning, losing and pausing now work like in the original game, with transitions and cursor displaying.
- Already implemented graphics' palettes were fixed to match the OCS/ECS colors.
- Implemented graphical Fidelity Levels.
- Added all sprites for all Graphic Sets.
- Added an option to "fix" the 4th Graphic Set's palette.
- Divided the Main Menu into more panels.
- Imported Topaz fonts.
- Implemented Password and OwnSet inputs.
- Fixed fullscreen.
- Fixed game resetting when lives run out.
- Added Game Over screen.
- Added option to skip the title transition by clicking again.
- (Partially) Fixed score calculation.
- Added an icon for the program (Windows only for now).
- Upgraded to MonoGame 3.8.2 and .Net 8.
There are still some graphical changes to be done to achieve visual parity (not counting the ones needing a decompilation), like the level preview, or some other intentional breaks to match the original game.
Full Changelog: v0.5.0...v0.6.0