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v0.9.9 - Healthy Behaviour

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@Artemystra Artemystra released this 14 Dec 11:29
· 82 commits to Release_Branch since this release

Christmas everybody!

I hope you have a really great time, currently and don't let all the stress and expectations get anywhere near you! Instead you should pay a close look at your health - what? No not the chocolate driven diet you're currently entertaining. I mean the REAL important health here - in Eclipse Phase!

Reason is, that I finished the last big feature update before finally pushing this system to version 1.0 and be don with it FOREVER! (Who am I kidding? There's still a lot to do as you know).

Before I'm presenting you with the patch notes I want to be a bit transparent about what to expect from this system over the next few weeks:

As you all know I'm really pushing to go for v1.0 this year, though with this update coming so so late I'm not entirely sure if I will make it. Although what you can do to help me with that is reporting any bugs you might find during your sessions. You're very free to post even new feature wishes oder missing functionality, but I will work solely on the three issues marked in the issues section and on every real bug you can find.

Bug fixing will go on till end of next week after which I'll release the last couple of fixes and be off till 2024. If we're in a state till then I deem worthy for being my 1.0 I'm happy du push though. If not, we'll stay in the 0.9.9ers... so let's hope for not so many bugs!

Well either way we have a number of cool stuff in this update and some of it looks quite nice! So here we go!

Added features

  • Reworked the health bar on top of each character sheet to provide a quick view on the current status of the character's health (both PCs and NPCs/Threats).
  • Added an Animation for increasing/decreasing health if the built in healing/damaging functionality is used
  • Introduced a "heal full" and a "heal roll" button to either just skip the healing procress or let the system figure out how much you can heal using the many different methods Eclipse Phase provides you with
  • Healing and taking damage is announced for any player characters. NPCs and Threats whisper their rolls to the GM - But let's be real here, most of the time you'll just seit their health the way you like. STILL... You CAN roll if you want... .
  • Added a - currently - very simple "Rez"-Counter to fill in the experience your character currently has. This will become a bit more complex and useful before v1.0 and is merely an input field as for now.

Bug Fixes & Code Quality

  • "Raise success level" was broken when attacks have been rolled from a weapon. This has been fixed.
  • Fixed a bug that caused character sheets entertaining a psi tab to uncontrollably reloading all the time.
  • fixed several UI bugs in the psi tab related to opening/closing items/the infection description

UX Improvements

  • replaced the psi-textarea with the foundry textbox
  • Deleted a dead "legal" link from the readme file (you all love readmes, I know it!)