Copyright © 2023-2024 Argore
Platform | Support | Comment |
---|---|---|
Windows | Full | |
Emscripten | Outdated | |
Linux | No | |
macOS | No | |
PSVita | Partial | Only licensed developers |
Consoles* | No |
*work in progress
todo :(
The code is more what you'd call 'guidelines' than actual rules.
~ Captain Barbossa, ca.1730.
aka these are things that I want to implement, not a timeline
- Direct3D and Vulkan Backend
- (Homebrew) Console support, such as Xbox/Xbox 360, PlayStation®3, etc.
- Proper Editor (Likely using wxWidgets or Qt), and through that:
- and through that, SceneGraphs, Prefabs, runtime Materials, and so on.
- More versatile materials
Wyvern uses the free and open-source build tool xmake.
xmake installation guide
Run the generate-project-files.ps1
script. It will generate a Visual Studio 2022 solution inside build/vsxmake2022/
xmake f -p <platform> -m <mode>
<platform>
currently only windows
<mode>
Debug | Release | Package
xmake
The executable will be created inside game/
, alongside dlls and the game data folder
don't mind these
https://www.youtube.com/watch?v=_2FMt_0wVMM
https://www.wxwidgets.org
https://github.com/SonyWWS/ATF/wiki