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1109 bugfix #3413

Merged
merged 20 commits into from
Nov 8, 2023
Merged

1109 bugfix #3413

merged 20 commits into from
Nov 8, 2023

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Cilla-luodan
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<li>如果你设置了该参数,SDK 会在你指定的目录下自动加载 <codeph>.so</codeph> 文件,使 app 在运行时动态加载需要的 <codeph>.so</codeph> 文件,从而减小 app 的包体积。</li>
<li>如果你不设置该参数或将其设置为 null,SDK 会从 app 默认的 <codeph>native unreal bpLibraryPath</codeph> 中加载打包所需的 <codeph>.so</codeph> 文件,相对于上一种方式,app 的包体积会增加。</li>
<li>如果你设置了该参数,SDK 会在你指定的目录下自动加载 <codeph>.so</codeph> 文件,使 App 在运行时动态加载需要的 <codeph>.so</codeph> 文件,从而减小 App 的包体积。</li>
<li>如果你不设置该参数或将其设置为 null,SDK 会从 App 默认的 <codeph>native unreal bpLibraryPath</codeph> 中加载打包所需的 <codeph>.so</codeph> 文件,相对于上一种方式,app 的包体积会增加。</li>
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image 漏了

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image enumeratePlaybackDevices 还藏了一个

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神奇,精油漏网之鱼

<title>类</title>
<parml>
<plentry>
<pt>CodecCapInfo</pt>
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@jinyuagora jinyuagora Nov 8, 2023

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呃 为什么 class_codeccapinfo 下面还有一个 CodecCapInfo 子类 套娃 🪆

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ou这里确实是不用改的,我把 data-type 里的 CodecCapLevels 也删了,它们不是父子关系

@@ -59,7 +59,7 @@
</plentry>
<plentry>
<pt>elapsed</pt>
<pd>从本地用户调用 <apiname keyref="joinChannel2" /> 到该回调触发的延迟(毫秒)。
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@jinyuagora jinyuagora Nov 8, 2023

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搜了下似乎有漏的,先这个再那个
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([^()()]*?\)

Cilla-luodan added 2 commits November 8, 2023 15:23
@Cilla-luodan Cilla-luodan merged commit 5b855e4 into master Nov 8, 2023
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3 participants