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Repair States
Repair Sign – First line should say
Repair:
The second line specifies a string that can be used to uniquely identify the repair state so a single user can have multiple craft repair states saved. Repair states are per-user, so the same user that saves the state will also have to be the one to repair it.
Left clicking the sign saves the state, and Right clicking once will show the current damage level of the craft. Right clicking again will attempt repair. Materials will be taken from chests found on the craft for the repair. Repairs take time, set with the RepairTicksPerBlock setting in config.yml. Repairs may also cost money, set with the RepairMoneyPerBlock setting in config.yml. The direction the craft is facing, and any other variables like the rotation of turrets or hangar doors must be the same when the repair state is taken compared to when the repair is attempted.
Repair functionality depends on having WorldEdit
, and charging money for repairs requires Vault
.