Releases: 7Cav/cScripts
Releases · 7Cav/cScripts
4.4.7
What's Changed
- remove arsenal box globaly from player by @AndreasBrostrom in #846
- Added ability to disable stageing zone via module by @AndreasBrostrom in #845
- Update Strykers with M32 MGL by @Robot-Panda15 in #843
- USP Overhaul. by @Robot-Panda15 in #847
- Change default grenade to mirror changes to gear by @AndreasBrostrom in #848
Full Changelog: 4.4.6...4.4.7
4.4.6
What's Changed
- added missing insignias by @AndreasBrostrom in #840
- Update Bravo Medic Kits (Hotfix) by @Robot-Panda15 in #838
- Fixed faction system not implemented in cosmetics by @AndreasBrostrom in #839
Full Changelog: 4.4.5...4.4.6
4.4.5
What's Changed
- ADDED: Debugging personal #831
- ADDED: Ability to ignore NVG drop when jumping #833
- CHANGED: HALO jump now keep your nods #833
- CHANGED: A3TI CBA settings arefully client adjustable #835
- CHANGED: GetPylon now don't need vehicle object cause it made no sense #830
- ADDED: Better Pylon selection #829
- ADDED: Loadouts being automaticly applied #829
- ADDED: Loadouts are now save in the vehicle variable. #825
- CHANGED: adding loadouts are now handled by
vehicle_applyLoadout
function. #825
Loadouts and Inventory
Compositions
- FIXED: Headers of compositions #824
Full Changelog: 4.4.4...4.4.5
4.4.4
What's Changed
- ADDED: Target script that allow you to see where you hit a object (#821)
- FIXED: Issue with loadout interaction menu (#822)
Loadouts and Inventory
- No Changes
Compositions
Full Changelog: 4.4.3...4.4.4
4.4.3
What's Changed
- ADDED: #attendance chat command (#819)
- Command will place all player names in your clipboard.
Command will also place all players in a neet list in your rpt log
- Command will place all player names in your clipboard.
- ADDED: Global variable to check for One Life Ops (#814)
- CHANGED: Heal actions are now hidden when one life ops are enabled (#814)
- CHANGED: Regear no loger heal players (#814)
- CHANGED: Regear parameter no does not contain heal boolean (#814)
- CHANGED: Updated CBA Settings (#815)
- CHANGED: get attendance is now a local event (#819)
- FIXED: Errors on the server caused by no client existing (#817)
- FIXED: Spelling for endex hold fire messages (#818)
- FIXED: Stageing Starter Crate parameter not working (#816)
Loadouts and Inventory
- ADDED: Loadout system for M1A1 Abrams (#813)
- Loadouts are accessable via the vehicle interaction menu when inside of the staging zone.
- ADDED: Mixed loadout
- ADDED: Default loadout (Default loadout)
- ADDED: Light loadout for soft target engagements
- ADDED: Heavy loadout for hard target engagements
Compositions
- No Changes
Full Changelog: 4.4.2...4.4.3
@AndreasBrostrom
4.4.2
What's Changed
- CHANGED: CBA Settings ACE View Distance Limiter is now enabled
Loadouts and Inventory
- No Changes
Compositions
- No Changes
Full Changelog: 4.4.1...4.4.2
@AndreasBrostrom
4.4.1
- ADDED: Additional acre funcion checks #809
loadouts
- FIXED: Missing launchers to weapons team and viking units #808
- FIXED: Missing roles to viking units #808
- FIXED: New medical equipment to Atlas #808
- FIXED: 40mm grenades are now avalible for all loadouts and not just weapon system #808
- FIXED: Arsenal medic gear is not added via ablility and not role #808
- FIXED: Inhetitence for viking classes #808
4.4.0
- MAJOR: All functions have been moved inside of the script package. #732
- MAJOR: Reworked vehicle cargo, inventory, cosmetics radio and functions application system. #732
- ADDED: Vehicle Staging System #732
- ADDED:
TankTheAbrams setVariable ["cScripts_Vehicle_Callsign", 0];
to allow M1A1 label plus 1to4 to show barrelart minus to skip art. #799 - ADDED:
TankTheAbrams setVariable ["cScripts_Vehicle_Name", ""];
to allow M1A1 naming. #799 - ADDED: Ability to select barrel art and number on abrams via staging #801
- ADDED: Ability to turned out crew to add flag to M1A1 #800
- ADDED: Feedback when you rearm your loadout. #743
- ADDED: Improved inheritence for Alpha Co. Loadouts #743
- ADDED: M1A1 Barrel Text is now hardcoded and set by us. #799
- ADDED: Role config property to filter specific loadout items. #743
- ADDED: Stangeing Arsenal #743
- ADDED: Setting to allow or disallow radio assignations #732
- ADDED: You can now define stadging zone via global variable #793
- ADDED:
cScripts_isPlayer
to indentify player untis (GVAR(isPlayer)
) #772 - ADDED:
zone_staging_#
marker types to allow creation of stageing zones. #772 - ADDED: addAction hint button to show that your inside of a staging zone. #772
- ADDED: Better checks for CfgPatches for specific functions #772
- ADDED: Event applyLoadout to handle targeted loadout applications #772
- CHANGED:
createVehicleLable
now support VectorDirAndUp when the direction parm is set tofalse
. #732 - CHANGED:
addStagingZone
now only accept markers or objects as arguments #772 - CHANGED:
init_vehicle
to now handle all vehicles #732 - CHANGED:
setPlayerRank
now return true when successfull #772 - CHANGED: Abilities are now always applies even when you have a saved loadout. #743
- CHANGED: Atlas radio is now set for vehilces using medical type #805
- CHANGED: Formating in postInit file #772
- CHANGED: Formating in preInit file #772
- CHANGED: Improved ACRE loadout filtering if acre is used in loadouts #743
- CHANGED: Improved and updated staging system #772
- CHANGED: Radio channels for saber vehicles to mirror section #799
- CHANGED: Radio functions dont run when acre is not enabled or pressent #806
- CHANGED: Regear now utalize utalize localEvents #772
- CHANGED: Renamed
initVehicle
toinit_vehicle
#732 - CHANGED: Renamed init functions to better describe what they handle and do #772
- CHANGED: Renamed initACELoadouts to init_aceArsenalDefault #743
- CHANGED: Renamed initStaging to init_staging #743
- CHANGED: Renamed moduels and added prefix to easier distinguish them
- CHANGED: setVehicleLable now aply texture to a whider range of vehicle using inherit base classes #732
- CHANGED: Vehicle inventory, cosmetics and radio is only added to vehicles defined in the CBA Settings vehicle faction array #732
- CHANGED: Warning logging in selectLoadout to be better formated #772
- FIXED: BIS rank not being aplied to players with clan and rank prefix #772
- FIXED: C-130 Cargo size #803
- FIXED: External and internal spelling #772
- FIXED: gear_removeLoadout function never removing anything #743
- FIXED: MILS and IFF pannels not being hidden on the abrams in some cases. #799
- FIXED: Possibly google overlay not being applied propperly when altering loadouts on init. #743
- FIXED: Regear not giving you a loadout in certain situations. #743
- FIXED: Size taken for MRAP vehicles #803
- FIXED: Size taken for Stryker vehicles #803
- FIXED: Spelling and terminology in script headers and variable names #743
- FIXED: Stageing system not being able to create zones on markers. #772
- FIXED: Wrong type of logging in para equipment simulation #772
- REMOVED:
checkVehicle
function #772 - REMOVED: Achillies support for moduels #785
- REMOVED: Some debug messages from functions #772
- REMOVED: Starter Crate Arsenal system #743
- REMOVED: TAWVD script from cScripts #789
- MISC: Varrius quality of life and bugfixes #798 #797 #795
- Ability to override company check
- Added ability to have empty inventory
- Added setting and fixed numbering
- Broader usage of helicopter for inventory appications
- Disable default for non valid loadout
- Disabled arenal if you dont have any valid loadout
- Fixed function returning empty
- Improved check
- Whitelist return empty
loadouts
- ADDED: Missing launchers to weapons team and viking units #794
- ADDED: Missing roles to viking units #794
- ADDED: New medical equipment to Atlas #794
- CHANGED: 40mm grenades are now avalible for all loadouts and not just weapon system #794
- CHANGED: Arsenal medic gear is not added via ablility and not role #794
- CHANGED: Inhetitence for viking classes #794
- FIXED: Bug were company variable always returned
none
causing arenal filter to return default company #794
4.3.40
Changelog
- CHANGED: Merged Atlas Team Leader and Team Member loadout. (#782)
- FIXED: Typo causing logistical zeus crates not to provide inventory. (#782)
- REMOVED: Atlas Logistical loadouts. (#782)
Loadouts and Inventory
Compositions
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings
4.3.39
Changelog
- ADDED: Player attendence system (#771)
- ADDED: Zeus moduel to copy all player names to clipboard that attended (#771)
- CHANGED: Clan tag is now checked in cba settings (#770)
- CHANGED: Clear Radio IDs nw also set your channels and active radio. (#766)
- CHANGED: Endex moduel to copy all attended players to clipboard (#771)
- CHANGED: Log message text formating is done in final step instead of the text formating stage (#765)
- CHANGED: Radio init now only handled in init.sqf (#767)
- CHANGED: Updated regear script to utalize same selection as everything else (#768)
- CHANGED: Utalizing ACE add to curator script (#768)
- CHANGED: Zen moduel seprated execution for supplies and only on server (#768)
- REMOVED:
MAINCLANTAG
define (#770)
Loadouts and Inventory
- ADDED: Charlie Drone Operator (#774 #775)
- CHANGED: Viking Deployment Composition. (#779 #769 #777)
- FIXED: issues with selectors for Stryker crews.
- FIXED: missing items to starter and supply crates.
- REMOVED: Old and not used Viking Deployment Compositions
- REMOVED: redundant selectors from Viking.
Compositions
- CHANGED: Viking Deployment Composition. (#779 #769 #777)
- FIXED: Missing devbuild version number to compositions (#776)
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings