Releases: 7Cav/cScripts
Releases · 7Cav/cScripts
4.5.21
What's Changed
- Added missing winter camo for helmets by @Zarenx in #1236
- Changed carrying and dragging capability by @AndreasBrostrom in #1248
- Changed setting Cardiac Tamponade Chance from 35 to 0 by @deathmachine221 in #1227
- Fixed ATLAS team lead wrong equipment by @blakehhh in #1242
- Fixed bad class colon warnings by @AndreasBrostrom in #1245
- Fixed bug were haloJump and lineJump script were mixed up by @Elemtael in #1226
- Fixed grammar and spelling in multiple files by @blakehhh in #1247
- Fixed grammar when loadout is saved by @blakehhh in #1241
- Fixed missing genadiers in Viking Compositions by @Zarenx in #1237
- Updated Bravo supply and Arsenal with new medical equipment by @blakehhh in #1243
- Updated CBA settings KAT by @Elemtael in #1234
- Updated cba settings to reflect current mode states by @AndreasBrostrom in #1235
- Updated Charlie co Loadouts/Whitelist & Compositions by @Zarenx @deathmachine221 in #1229 #1249 #1244
- Updated Setting that gives Microdagr on respawn in the clock slot by @Zarenx in #1250
- Updated unit medical equipment to mirror KAT update by @AndreasBrostrom in #1239
New Contributors
- @deathmachine221 made their first contribution in #1227
- @blakehhh made their first contribution in #1241
Full Changelog: 4.5.20...4.5.21
4.5.20
What's Changed
- Added and updated Viking loadouts and Compositions as well as updated display name and order of comps by @Zarenx in #1217
- Added support for jump out to alternate doors as well as keeping the jump out position random by @AndreasBrostrom in #1215
- Added popup target computer by @AndreasBrostrom in #1218
- Added more stable eventhander for player connections and logging by @AndreasBrostrom in #1219
- Added better handling for offline checks on player logging to prevent empty object by @AndreasBrostrom in #1222
- Updated TFAR range performance settings. by @Elemtael in #1223
- Added emergency Fuel Tank for strykers by @pool011 in #1197
- Updated magazines for Charlie HMMWVs by @pool011 in #1198
Full Changelog: 4.5.19...4.5.20
4.5.19
What's Changed
- Updated MH-47 Support for Jump Script by @Elemtael in #1189
- Improved code quality for the the Halo and Line Jump script by @AndreasBrostrom in #1191
- Changed pylon and logistics system to utilize separate sqf files by @AndreasBrostrom in #1125
- Fixed PVS-31 classnames after USP update by @pool011 in #1194
- Updated settings for ACE Update by @pool011 in #1196
- Fixed undefined variables that could popup when pylons were wronly defined by @AndreasBrostrom in #1195
- Fixed Take Attendance zen moduel not working by @AndreasBrostrom in #1200
- Updated Viking Platoon Weapons squad composition by @Zarenx in #1199
- Added cScripts and loadout chat command to give you cscripts version and loadout name by @AndreasBrostrom in #1211
- Fixed formated log show macros using debug macros instead parent show macro by @AndreasBrostrom in #1212
- Changed attendance functions and module not return a copy pastable dialogue by @AndreasBrostrom in #1214
- Changed so isCurator now also return true if your a curator and added a missionAdmin check that check if player is curator or admin by @AndreasBrostrom in #1213
- Removed Tagging system by @AndreasBrostrom in #1209
Full Changelog: 4.5.18...4.5.19
4.5.18
What's Changed
- Fixed classnames for pistol flashlights by @pool011 in #1178
- Fixed cosmetics not functioning and improved applyLoadout by @AndreasBrostrom in #1182
- Fixed missions now allow to have custom difficulty as well as veteran by @AndreasBrostrom in #1181
- Added fallback recreate for the arsenal when it is not initzialy created by @AndreasBrostrom in #1179
- Updated Stryker Inventory and Arsenal by @pool011 in #1183
- Added role for stryker crew and fixed Charlie DMR loadout by @pool011 in #1184
- Updated chemlights before I get yelled at by battalion by @pool011 in #1185
Full Changelog: 4.5.16...4.5.18
What's Changed Since 4.5.17
Full Changelog: 4.5.17...4.5.18
4.5.17
What's Changed
- Fixed classnames for pistol flashlights by @pool011 in #1178
- Fixed cosmetics not functioning and improved applyLoadout by @AndreasBrostrom in #1182
- Fixed missions now allow to have custom difficulty as well as veteran by @AndreasBrostrom in #1181
- Added fallback recreate for the arsenal when it is not initzialy created by @AndreasBrostrom in #1179
- Updated Stryker Inventory and Arsenal by @pool011 in #1183
- Added role for stryker crew and fixed Charlie DMR loadout by @pool011 in #1184
Full Changelog: 4.5.16...4.5.17
4.5.16
What's Changed
- Added P320 for all sidearms and other fixes for the arsenal by @pool011 in #1175
- Added inventory to SOAR chinook by @pool011 in #1174
- Removed radios from base loadouts by @pool011 in #1176
- Added possible fix for arsenal whitelist were not created on first load in to server by @AndreasBrostrom in #1177
Full Changelog: 4.5.15...4.5.16
4.5.15
What's Changed
- Updated Display and Slotting order for compositions in EDEN by @Zarenx in #1147
- Removed laser guided rounds and updated Viking-4 81mm mortar to RHS M252 by @pool011 in #1155
- Added DMR Ammo and rebalanced mortar ammo by @Zarenx in #1148
- Updated arsenal medical level and roles by @pool011 in #1150
- Updated the weapons specific arsenal to add launcher and handgun slots by @pool011 in #1151
- Updated Alpha compositons with the new airframes by @Zarenx in #1153
- Added Plotting board to Mortar kits and Whitelist by @Zarenx in #1149
- Changed settings code to be in its own sqf file for easier readability by @AndreasBrostrom in #1157
- Updated Stryker Dragoon crates and added new MRAPs for Viking by @pool011 in #1156
- Added ability to show all items in the staging arsenal by @AndreasBrostrom in #1132
- Fixed issues were all loadouts were vissable as well as the arsenal being unfiltered by @AndreasBrostrom in #1161
- Updated staging zone boxes to limit Staging zone loadouts to Company by @Zarenx in #1164
- Updated MH-47G to the Easy Action version by @Zarenx in #1168
- Fixed TFAR radio duplication bug by @pool011 in #1170
- Added new pylon stryker dragoon loadouts with 78rnd magazines by @pool011 in #1135
- Updated Kits for Charlie by @Zarenx in #1163
- Added platoons to the loadout system. by @pool011 in #1154
- Updated CBA settings for ACE3 3.17.0 by @pool011 in #1159
- Added alternative function setCargo that replace cargo and addCargo that append to the cargo container by @AndreasBrostrom in #1165
- Updated stryker dragoon weapons to use new 300 rnd belts by @pool011 in #1171
- Added new insignia to the selection by @AndreasBrostrom in #1120
Full Changelog: 4.5.14...4.5.15
4.5.14
What's Changed
- Disabled Artillery Computer in CBA Settings by @Zarenx in #1138
- Changed player arsenal whitelist to be created on loadout application instead of each time arsenal is opened by @AndreasBrostrom in #1137
- Added new marksman optics and flashlights by @pool011 in #1134
- Added MH-47G to vehicles module by @pool011 in #1144
- Added a unified resupply module by @pool011 in #1143
- Updated and seperated vehicle inventory for charlie vehicles by @Zarenx in #1140
- Updated Compositions to remove dependencies of mods by @Zarenx in #1141
- Added ability to allow loadouts to be altered for ai units by @AndreasBrostrom in #1105
- Fixed missing quotations by @pool011 in #1146
Full Changelog: 4.5.11...4.5.14
What's Changed Since 4.5.13
Full Changelog: 4.5.13...4.5.14
4.5.13
What's Changed
- Disabled Artillery Computer in CBA Settings by @Zarenx in #1138
- Changed player arsenal whitelist to be created on loadout application instead of each time arsenal is opened by @AndreasBrostrom in #1137
- Added new marksman optics and flashlights by @pool011 in #1134
- Added MH-47G to vehicles module by @pool011 in #1144
- Added a unified resupply module by @pool011 in #1143
- Updated and seperated vehicle inventory for charlie vehicles by @Zarenx in #1140
- Updated Compositions to remove dependencies of mods by @Zarenx in #1141
- Added ability to allow loadouts to be altered for ai units by @AndreasBrostrom in #1105
Full Changelog: 4.5.11...4.5.13
What's Changed Since 4.5.12
- Added MH-47G to vehicles module by @pool011 in #1144
- Added a unified resupply module by @pool011 in #1143
- Updated and seperated vehicle inventory for charlie vehicles by @Zarenx in #1140
- Updated Compositions to remove dependencies of mods by @Zarenx in #1141
- Added ability to allow loadouts to be altered for ai units by @AndreasBrostrom in #1105
Full Changelog: 4.5.12...4.5.13
4.5.12
What's Changed
- Disabled Artillery Computer in CBA Settings by @Zarenx in #1138
- Changed player arsenal whitelist to be created on loadout application instead of each time arsenal is opened by @AndreasBrostrom in #1137
- Added new marksman optics and flashlights by @pool011 in #1134
Full Changelog: 4.5.11...4.5.12