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class Cav_B_B_Officer_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
}; | ||
class Cav_B_B_PlatoonSergeant_F: Cav_B_B_Officer_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_PlatoonLeader_F: Cav_B_B_Officer_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
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class Cav_B_B_SquadLeader_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_FireTeamLeader_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
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class Cav_B_B_Rifleman_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_AutomaticRifleman_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_AssistantAutomaticRifleman_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_Grenadier_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_RiflemanLAT_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
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class Cav_B_B_MachineGunner_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_AssistantMachineGunner_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_RiflemanAT_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_RiflemanATAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_RiflemanAA_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_RiflemanAAAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_RiflemanATR_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
class Cav_B_B_RiflemanATRAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
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class Cav_B_B_Marksman_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Special"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
}; | ||
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class Cav_B_B_Medic_F: Cav_B_Charlie_base_F { // Not used (scope 0) | ||
scope = 0; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
abilityMedic = 3; | ||
}; | ||
class Cav_B_B_PlatoonMedic_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
abilityMedic = 2; | ||
}; | ||
class Cav_B_B_CombatLifeSaver_F: Cav_B_Charlie_base_F { | ||
scope = 2; | ||
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"}; | ||
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]]; | ||
equipmentTags[] = {}; | ||
abilityMedic = 1; | ||
}; | ||
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//FIXME: Add first platoon units. Here basically |
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