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Updated with team and added bravo
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AndreasBrostrom committed Apr 4, 2024
1 parent 574edd5 commit 8cc2b0f
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Showing 8 changed files with 526 additions and 3 deletions.
143 changes: 143 additions & 0 deletions cScripts/Loadouts/CfgLoadouts_Bravo.hpp
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class Cav_B_B_Officer_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
};
class Cav_B_B_PlatoonSergeant_F: Cav_B_B_Officer_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_PlatoonLeader_F: Cav_B_B_Officer_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};


class Cav_B_B_SquadLeader_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_FireTeamLeader_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};

class Cav_B_B_Rifleman_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_AutomaticRifleman_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_AssistantAutomaticRifleman_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_Grenadier_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_RiflemanLAT_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};

class Cav_B_B_MachineGunner_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_AssistantMachineGunner_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_RiflemanAT_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_RiflemanATAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_RiflemanAA_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_RiflemanAAAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_RiflemanATR_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_B_RiflemanATRAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};

class Cav_B_B_Marksman_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Special"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};


class Cav_B_B_Medic_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
abilityMedic = 3;
};
class Cav_B_B_PlatoonMedic_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
abilityMedic = 2;
};
class Cav_B_B_CombatLifeSaver_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
abilityMedic = 1;
};

//FIXME: Add first platoon units. Here basically
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