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Added equipmentTag array
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AndreasBrostrom committed Apr 3, 2024
1 parent 8e0a392 commit 574edd5
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Showing 4 changed files with 30 additions and 4 deletions.
21 changes: 21 additions & 0 deletions cScripts/Loadouts/CfgLoadouts_Charlie.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,114 +7,135 @@ class Cav_B_C_PlatoonSergeant_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_PlatoonLeader_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};


class Cav_B_C_SquadLeader_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Leadership"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_FireTeamLeader_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};

class Cav_B_C_Rifleman_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_AutomaticRifleman_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_AssistantAutomaticRifleman_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_Grenadier_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_RiflemanLAT_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};

class Cav_B_C_MachineGunner_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_AssistantMachineGunner_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_RiflemanAT_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_RiflemanATAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_RiflemanAA_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_RiflemanAAAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_RiflemanATR_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};
class Cav_B_C_RiflemanATRAssistant_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Weapons"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};

class Cav_B_C_Marksman_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Special"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
};


class Cav_B_C_Medic_F: Cav_B_Charlie_base_F { // Not used (scope 0)
scope = 0;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
abilityMedic = 3;
};
class Cav_B_C_PlatoonMedic_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
abilityMedic = 2;
};
class Cav_B_C_CombatLifeSaver_F: Cav_B_Charlie_base_F {
scope = 2;
category[] += {"cScripts_Loadout_Cat_Charlie_Squad"};
loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
equipmentTags[] = {};
abilityMedic = 1;
};
3 changes: 3 additions & 0 deletions cScripts/Loadouts/CfgLoadouts_Charlie_Other.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,9 @@ class My_Soldier_Classname_or_VariableName: Cav_B_Charlie_base_F {
//scope = 0;
//category[] = {"cScripts_Loadout_Cat_Charlie_Other"};
//loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
//equipmentTags[] = {};
//icon = "";
//insignia = "";
//abilityMedic = 0;
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7 changes: 3 additions & 4 deletions cScripts/Loadouts/CfgLoadouts_Common.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,9 @@ class CommonBlufor {
//scope = 0;
//category[] = {};
//loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
//equipmentTags[] = {};

//icon = "";
//insignia = "";

//abilityMedic = 0;
Expand All @@ -16,10 +19,6 @@ class CommonBlufor {

//preLoadout = "";
//postLoadout = "";

//icon = "";

//equipmentTags = "";
};

class Cav_B_Seventh_Cavalry_Base_F: CommonBlufor {
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3 changes: 3 additions & 0 deletions cScripts/Loadouts/CfgLoadouts_UserCustom.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,9 @@ class My_Soldier_Classname_or_VariableName: CommonBlufor {
//scope = 0;
//category[] = {"cScripts_Loadout_Cat_Other"};
//loadout = [[],[],[],[],[],[],"","",[],["","","","","",""]];
//equipmentTags[] = {};
//icon = "";
//insignia = "";
//abilityMedic = 0;
Expand Down

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