7Cav KP Liberation v0.96.7a-7Cav-0.1
Pre-release
Pre-release
uaon
released this
26 Apr 21:43
·
611 commits
to develop
since this release
- MAP: Chernarus
- MAP: Altis
0.96.7a-7cav-0.1 (2021-04-25)
- Added: Additional Vehicles to Blufor preset.
- Added: Heal Script addaction when near FOB, Mobile FOB or Arsenal Box.
- Added: Advanced Towing Script (Scroll Wheel option)
- Added: FIRAWS A10C as a optional purchase with unlock.
- Added: CWIS AA Static Emplacement as a optional purchase.
- Added: Whitelist + Whitelist by default on mission parameters
- Added: Pilot detection script, This disables Halo Jumping if player is in the Heli-Pilot Slot.
- Added: Whitelist for 7cav MP Staff to allow spectating as a scrollwheel option.
- Added: More variety in FOB building assets.
- Removed: AH64D Requirement of being unlocked to purchase.
- Removed: Check for Recycle on Fuel, Ammo and Repair Huron containers (Still Inprogress)
- Tweaked: Cost of standard HMMWV are adjusted to allow less burden on supplies when spawned for large player counts.
- Tweaked: Civilian Behaviour was modified to force animations to run to nearest building to hide if in danger of being shot.
- Tweaked: Reputation cost for killing non-combatants or friends was modified for more consequences.
- Tweaked: Reputation rewards for completing objectives or helping civilians is increased.
- Tweaked: Changed intro music to cause slightly less hearing loss.
- Tweaked: CBA settings - Logistics are now implemented to have finite ammunition for all vehicles.
- Tweaked: CBA settings - ACRE2 is changed to LOS Multipath with interference at long range.
- Tweaked: CBA settings - Ballistics was enabled.
- Tweaked: CBA settings - Map was changed to enabled to show locations on map.
- Fixed: Adjusted how groups are assigned to player when joining the mission. which should sove the issue of players being in individual groups regardless of selection in lobby.
- Fixed: Replacement of '==' and '!=' statements with 'EqualTo' in pre-existing files for faster performance on prep()
- Fixed: Added Event Handlers to some various 'while wait (loop)' to "Hopefully" give better performance.
- Fixed: Changed Civilian AI to remove unneeded functionality to improve frames.
- Fixed: Changed Event Handler on Detach Object for Towing to remove the helper object before releasing ropes.
- Fixed: Updated Classname for Helicopter pilots for the HaloJump check actually works.
- Fixed: Updated Classname for Jet/CAS Pilots so that it does not trigger HaloJump feature if a player is in those slots.
- Fixed: Changed Tent Hanger object (Was for Air Asset capacity) to Disel Ground Power unit since FIRAWS sees a vanilla Tent Hanger as a unlimited resupply point.
- Fixed: Added Stringtable values for Helojump and localizations that were erroring out on RPT.