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7Cav KP Liberation v0.96.7a-7Cav-0.1

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@uaon uaon released this 26 Apr 21:43
· 611 commits to develop since this release
  • MAP: Chernarus
  • MAP: Altis

0.96.7a-7cav-0.1 (2021-04-25)

  • Added: Additional Vehicles to Blufor preset.
  • Added: Heal Script addaction when near FOB, Mobile FOB or Arsenal Box.
  • Added: Advanced Towing Script (Scroll Wheel option)
  • Added: FIRAWS A10C as a optional purchase with unlock.
  • Added: CWIS AA Static Emplacement as a optional purchase.
  • Added: Whitelist + Whitelist by default on mission parameters
  • Added: Pilot detection script, This disables Halo Jumping if player is in the Heli-Pilot Slot.
  • Added: Whitelist for 7cav MP Staff to allow spectating as a scrollwheel option.
  • Added: More variety in FOB building assets.
  • Removed: AH64D Requirement of being unlocked to purchase.
  • Removed: Check for Recycle on Fuel, Ammo and Repair Huron containers (Still Inprogress)
  • Tweaked: Cost of standard HMMWV are adjusted to allow less burden on supplies when spawned for large player counts.
  • Tweaked: Civilian Behaviour was modified to force animations to run to nearest building to hide if in danger of being shot.
  • Tweaked: Reputation cost for killing non-combatants or friends was modified for more consequences.
  • Tweaked: Reputation rewards for completing objectives or helping civilians is increased.
  • Tweaked: Changed intro music to cause slightly less hearing loss.
  • Tweaked: CBA settings - Logistics are now implemented to have finite ammunition for all vehicles.
  • Tweaked: CBA settings - ACRE2 is changed to LOS Multipath with interference at long range.
  • Tweaked: CBA settings - Ballistics was enabled.
  • Tweaked: CBA settings - Map was changed to enabled to show locations on map.
  • Fixed: Adjusted how groups are assigned to player when joining the mission. which should sove the issue of players being in individual groups regardless of selection in lobby.
  • Fixed: Replacement of '==' and '!=' statements with 'EqualTo' in pre-existing files for faster performance on prep()
  • Fixed: Added Event Handlers to some various 'while wait (loop)' to "Hopefully" give better performance.
  • Fixed: Changed Civilian AI to remove unneeded functionality to improve frames.
  • Fixed: Changed Event Handler on Detach Object for Towing to remove the helper object before releasing ropes.
  • Fixed: Updated Classname for Helicopter pilots for the HaloJump check actually works.
  • Fixed: Updated Classname for Jet/CAS Pilots so that it does not trigger HaloJump feature if a player is in those slots.
  • Fixed: Changed Tent Hanger object (Was for Air Asset capacity) to Disel Ground Power unit since FIRAWS sees a vanilla Tent Hanger as a unlimited resupply point.
  • Fixed: Added Stringtable values for Helojump and localizations that were erroring out on RPT.