Skip to content

Releases: 7Cav/Liberation

7Cav KP Liberation v0.96.7a-7Cav-0.8

23 Jun 08:14
Compare
Choose a tag to compare

7Cav KP Liberation v0.96.7a-7Cav-0.2

29 Apr 11:41
b69273a
Compare
Choose a tag to compare

0.96.7a-7cav-0.2 (2021-04-28)

  • Added: Cleanup Script to clear ruins and dropped weapons/ammo/items.
  • Added: Blufor Preset for Desert Missions
  • Added: Opfor Preset for Desert Missions
  • Added: Arsenal Preset for Blacklist
  • Added: Map - Diary features with clickable link to Website/Enlist/Discord and Teamspeak.
  • Added: Server Rules on Map Screen Diary entry.
  • Added: ACRE2 Radio Channels Guide --Addition by: Sypolt.R
  • Added: Map Support for Chernarus
  • Added: Map Support for Sahrani
  • Added: Map Support for Takistan
  • Added: ACE FRIES (Fast Roping) to RHS_MH60 Variants, CH53 Variants, CH47 Variants, MH6 Variants.
  • Added: Custom Graphic with 7th Cavalry Logo to Menu / Intro on mission load.
  • Added: Mission Controller Slot.
  • Added: Military Police Slot.
  • Added: Zeus Module for both MP and Mission controller slots.
  • Added: Missile Trolly as Fixed Wing Capcity modifier.
  • Added: Special Thanks RSC_Text Field for Developers that have worked on the missions.
  • Removed: Diesel Ground Power Unit as Fixed Wing Capcity modifier.
  • Removed: Fog (I swear I did it this time).
  • Removed: RHS Decals for Better frames.
  • Tweaked: Preset configuration for Difficulty
  • Tweaked: Fuel and Ammo Supply on Containers and Vehicles to be more realistic on size vs amount (Huron containers are double the amount, Trucks are kept the same, Vehicle ammo box and Flexible Fuel Container is reduced by half)
  • Tweaked: Fuel Rate to "Full Fuel" is doubled for faster refueling.
  • Tweaked: Ordinance to Pylon / Vehicle time is reduced for faster rearming.
  • Fixed: FOB not deployed automatically on mission wipe/start.
  • Fixed: AA Capabilites when at low Enemy Alert Level was too high.
  • Fixed: Ctab / Android items being removed from inventory if pulled from arsenal.
  • Fixed: Unable to spawn empty ammo/supply crates from build menu.
  • Fixed: Ammo Values based on Caliber causing A10 Rearming to be 1 box per GAU-8 Round.
  • Fixed: Intro/Menu buttons hard to see.
  • Fixed: ACE Radio Channel Name Presets not configured *(Altis Only Right Now - Wait for 0.3 Update)
  • Fixed: No Default Permissions for mission wipe/starts.
  • Fixed: Errors from Zen Mod causing scripts to not function.
  • Fixed: No Zeus Camera for MP's
  • Fixed: AI will hit spawn cap when players are in area that has 3 or more objectives within 2km.
  • Fixed: Helicopter/Fixed Wing Capacity -1/-1E8 or showing excessive counts.
  • Fixed: RHS_AFRF too heavily armored to kill with RHS Weapons.

7Cav KP Liberation v0.96.7a-7Cav-0.1

26 Apr 21:43
Compare
Choose a tag to compare
Pre-release
  • MAP: Chernarus
  • MAP: Altis

0.96.7a-7cav-0.1 (2021-04-25)

  • Added: Additional Vehicles to Blufor preset.
  • Added: Heal Script addaction when near FOB, Mobile FOB or Arsenal Box.
  • Added: Advanced Towing Script (Scroll Wheel option)
  • Added: FIRAWS A10C as a optional purchase with unlock.
  • Added: CWIS AA Static Emplacement as a optional purchase.
  • Added: Whitelist + Whitelist by default on mission parameters
  • Added: Pilot detection script, This disables Halo Jumping if player is in the Heli-Pilot Slot.
  • Added: Whitelist for 7cav MP Staff to allow spectating as a scrollwheel option.
  • Added: More variety in FOB building assets.
  • Removed: AH64D Requirement of being unlocked to purchase.
  • Removed: Check for Recycle on Fuel, Ammo and Repair Huron containers (Still Inprogress)
  • Tweaked: Cost of standard HMMWV are adjusted to allow less burden on supplies when spawned for large player counts.
  • Tweaked: Civilian Behaviour was modified to force animations to run to nearest building to hide if in danger of being shot.
  • Tweaked: Reputation cost for killing non-combatants or friends was modified for more consequences.
  • Tweaked: Reputation rewards for completing objectives or helping civilians is increased.
  • Tweaked: Changed intro music to cause slightly less hearing loss.
  • Tweaked: CBA settings - Logistics are now implemented to have finite ammunition for all vehicles.
  • Tweaked: CBA settings - ACRE2 is changed to LOS Multipath with interference at long range.
  • Tweaked: CBA settings - Ballistics was enabled.
  • Tweaked: CBA settings - Map was changed to enabled to show locations on map.
  • Fixed: Adjusted how groups are assigned to player when joining the mission. which should sove the issue of players being in individual groups regardless of selection in lobby.
  • Fixed: Replacement of '==' and '!=' statements with 'EqualTo' in pre-existing files for faster performance on prep()
  • Fixed: Added Event Handlers to some various 'while wait (loop)' to "Hopefully" give better performance.
  • Fixed: Changed Civilian AI to remove unneeded functionality to improve frames.
  • Fixed: Changed Event Handler on Detach Object for Towing to remove the helper object before releasing ropes.
  • Fixed: Updated Classname for Helicopter pilots for the HaloJump check actually works.
  • Fixed: Updated Classname for Jet/CAS Pilots so that it does not trigger HaloJump feature if a player is in those slots.
  • Fixed: Changed Tent Hanger object (Was for Air Asset capacity) to Disel Ground Power unit since FIRAWS sees a vanilla Tent Hanger as a unlimited resupply point.
  • Fixed: Added Stringtable values for Helojump and localizations that were erroring out on RPT.