Skip to content

zombieyang/puerts_unity_webgl_demo

Repository files navigation

Puerts WebGL Unity

puerts_webgl minigame




  • The runtime part of this project now become a part of PuerTS's main repository,>>link
  • if you want to issue or PR please submit to Tencent/puerts
  • this project will keep for sample project showing.
  • 本项目runtime部分现已进入PuerTS主仓维护,>>跳转
  • 如有issue、PR请提至主仓Tencent/puerts。
  • 本项目仅留作Demo示例项目用



introduction | 简介

  • With this project. Unity Puer's JS Code will run in the v8 of browser instead of v8/quickjs in WebAssembly.
  • 通过该项目的支持,Unity puer的JS代码会运行在宿主JS引擎里,而不是运行在编译为WASM的JS解释器里。

Advantage | 优势

  • High Efficiency | 开发很快

    • all the JS file can run in browser directly. you dont have to rebuild the unity project after JS script is modified.
    • 所有JS逻辑文件都可以直接在宿主JS环境跑,因此你不需要在每次改完脚本代码后重新构建unity项目了。
  • Fast | 执行很快

    • with the JIT in browser's v8. Puer Webgl has a huge execute performance advantage.

    • 因为在这套架构下,JS是运行在宿主JS环境下的,有JIT的支持,因此相比Lua脚本方案,在执行性能上有碾压性的性能优势。

      100k fibonacci(12)
      xLua WebGL 6200ms
      Puerts WebGL 165ms

更深入的优化请参见: 这篇知乎文章

QuickStart | 开始

learn puerts | 建议先了解PuerTS本体

  • PuerTS is not only developed for WebGL game development. It allows you to write Typescript in Unity native game too.

  • PuerTS并不是只针对WebGL游戏开发的框架,它本身支持你在原生Unity中编写Typescript

  • So. the guidance below is assumed that you already know something about puerts. Or you can learn about it in Tencent/puerts

  • 下列指引都是假设你已经有对PuerTS本身足够的了解。您可以先在 Tencent/puerts 获得一些知识再往下进行。

have a try in your browser | 在浏览器体验一下效果

  • start a http server (such as by serve) in build directory. you can quickly try these 4 demo which is built by Unity2021.
  • 在build目录启动一个httpserver(比如使用serve),通过网页访问即可看到4个demo的效果,它们是Unity2021.3.19编译产生的。
  1. Simple Rotate Demo | 简单旋转demo
  2. Basketball Game Demo | 篮球小游戏demo
  3. UnitTest
  4. Compare with XLua WebGL | 和 xLua WebGL / C# 进行fibonacci 性能对比测试demo

How to rebuild | 如何重新构建?

  1. Open any project in projects | 打开projects下的任意项目
  2. Click puerts-webgl/install in the Menu | 点击puerts-webgl/install
  3. Do Unity WebGL Build | 执行Unity的WebGL Build
  4. (Except Sample1) Click PuerTS/TSLoader/Release TS to Resources because ts-loader is used | (除了Sample1)因为使用了ts-loader,需要点击PuerTS/TSLoader/Release TS to Resources
  5. Click puerts-webgl/build for browser following the tips by step3 in console | 根据第3步出现的命令行提示,点击puerts-webgl/build for browser将JS拷贝到构建目录 6。 append these code before </head> in index.html built by Unity: | 将下述代码放到index.html的前
  <script src="./puerts-runtime.js"></script>
  <script src="./puerts_browser_js_resources.js"></script>

install in your own project | 在你自己的项目中安装

  1. Install puerts first | 首先安装puerts本体

  2. Install puerts-webgl | 安装PuerTS-WebGL支持:

    Add from OpenUPM | available in 2018+

    你可按照OpenUPM所支持的方式安装该包:https://openupm.com/packages/com.tencent.puerts.webgl/

    Add from Git

    带有upm的unity版本,可以使用这种方式安装

    • git clone https://github.com/zombieyang/puerts_unity_webgl_demo.git
    • open Package Manager
    • click +
    • select Add from File
    • select [your cloned path]/packages/webgl/upm/package.json
    • click Add
  3. Install puerts-webgl-jsbuild(in first time) | 安装jsbuild组件(首次运行需要):

    Add from Git

    带有upm的unity版本,可以使用这种方式安装

    • git clone https://github.com/zombieyang/puerts_unity_webgl_demo.git
    • open Package Manager
    • click +
    • select Add from File
    • select [your cloned path]/packages/webgl-jsbuild/upm/package.json
    • click Add

You can also copy all the code into your Assets directory. But I don't recommend it.

Jsbuild is only for example, in most case you will need to customize it by yourself

你也可以将所有代码都复制到你的Assets目录,但我不建议这么做

Jsbuild包基本只用于示例,大部份情况下最终你都需要自己定制jsbuild代码

About WeChat minigame | 关于微信小游戏?

点我


How to contrib

  • 运作原理(how this work?)

Puerts的WebGL版本是利用Unity官方提供的Unity代码与浏览器脚本交互的功能,对Puerts中使用到的PuertsDLL.cs里的API通过JS一一进行实现。关键代码位于Assets/Plugins/puerts.jslib以及puerts-webgl/PuertsDLLMock


FAQ

1. I got this error: | 我遇到了这个错误

Unable to parse Build/H5.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.

  • set Player Settings > Publish Settings > Compression Format to Disabled. delete your previous build and rebuild.
  • Player Settings > Publish Settings > Compression Format 设为 Disabled。删掉你上一次的构建产物,然后重新构建。
2. the memory rise to 2GB+ during the early launching | 游戏一启动内存就暴涨到2GB+
  • generally, you can check the resources loading in your game. make sure that you disable the Unity builtin caching.
  • 一般来说,你可以检查一下你游戏的资源加载流程,确认关掉了资源加载的cache。
3. I'm going to migrate my old PuerTS Game to this. How can I do this ? | 我需要将我过往的PuerTS游戏迁移过来,有什么需要注意的吗?
  • If you are on 1.4+ of PuerTS, nothing is needed to do for migrate.
  • 如果你使用的是1.4+版本的PuerTS,那么没什么太多需要注意的。但如果是1.3以下,请关注 这篇wiki
4. ILoader does not work | Loader在webGL下不工作
5. brotli compression may not be supported
  • set Player Settings > Publishing Settings > Compression Format to Disabled

QQ群:942696334