By completing image puzzle game, TTGPuzzleVerify is a more user-friendly verification tool on iOS, which is highly customizable and easy to use. It supports square, circle, classic or custom puzzle shape. User can complete the verification by sliding horizontally, vertically or directly dragging the puzzle block.
- More user-friendly
- Highly Customizable
- Classic, square, circle or custom puzzle shape
- Slide horizontally or vertically or drag the puzzle directly
To run the example project, clone the repo, and run pod install
from the Example directory first.
iOS 7 and later.
TTGPuzzleVerify is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "TTGPuzzleVerify"
TTGPuzzleVerifyView
// Import
#import <TTGPuzzleVerify/TTGPuzzleVerifyView.h>
- (void)viewDidLoad {
[super viewDidLoad];
// Create TTGPuzzleVerifyView instance
_puzzleVerifyView = [[TTGPuzzleVerifyView alloc] initWithFrame:CGRectMake(20, 20, 320, 200)];
[self.view addSubview:_puzzleVerifyView];
// Set image
_puzzleVerifyView.image = [UIImage imageNamed:@"pic"];
// Set the puzzle blank position
_puzzleVerifyView.puzzleBlankPosition = CGPointMake(200, 40);
// Set init puzzle position
_puzzleVerifyView.puzzlePosition = CGPointMake(10, 40);
// Callback
[_puzzleVerifyView setVerificationChangeBlock:^(TTGPuzzleVerifyView *view, BOOL isVerified) {
if (isVerified) {
// User complete the verification
}
}];
}
// On slide changed
- (IBAction)onSliderChange:(UISlider *)sender {
// Update position
_puzzleVerifyView.puzzleXPercentage = sender.value;
}
/**
* TTGPuzzleVerifyView pattern type
*/
typedef NS_ENUM(NSInteger, TTGPuzzleVerifyPattern) {
TTGPuzzleVerifyClassicPattern = 0, // Default
TTGPuzzleVerifySquarePattern,
TTGPuzzleVerifyCirclePattern,
TTGPuzzleVerifyCustomPattern
};
// Puzzle pattern, default is TTGPuzzleVerifyClassicPattern
@property (nonatomic, assign) TTGPuzzleVerifyPattern puzzlePattern;
// Custom path for puzzle shape. Only work when puzzlePattern is TTGPuzzleVerifyCustomPattern
@property (nonatomic, strong) UIBezierPath *customPuzzlePatternPath;
/**
Complete verification. Call this with set the puzzle to its original position and fill the blank.
@param withAnimation if show animation
*/
- (void)completeVerificationWithAnimation:(BOOL)withAnimation;
/**
* Verification changed callback delegate
*/
@protocol TTGPuzzleVerifyViewDelegate <NSObject>
@optional
- (void)puzzleVerifyView:(TTGPuzzleVerifyView *)puzzleVerifyView didChangedVerification:(BOOL)isVerified;
- (void)puzzleVerifyView:(TTGPuzzleVerifyView *)puzzleVerifyView didChangedPuzzlePosition:(CGPoint)newPosition
xPercentage:(CGFloat)xPercentage yPercentage:(CGFloat)yPercentage;
@end
// Callback block and delegate
@property (nonatomic, weak) id <TTGPuzzleVerifyViewDelegate> delegate; // Callback delegate
@property (nonatomic, copy) void (^verificationChangeBlock)(TTGPuzzleVerifyView *puzzleVerifyView, BOOL isVerified); // verification changed callback block
@property (nonatomic, strong) UIImage *image; // Image for verification
// Puzzle rect size,not for TTGPuzzleVerifyCustomPattern pattern
@property (nonatomic, assign) CGSize puzzleSize;
// Puzzle blank position
@property (nonatomic, assign) CGPoint puzzleBlankPosition;
// Puzzle current position
@property (nonatomic, assign) CGPoint puzzlePosition;
// Puzzle current X and Y position percentage, range: [0, 1]
@property (nonatomic, assign) CGFloat puzzleXPercentage;
@property (nonatomic, assign) CGFloat puzzleYPercentage;
// Verification
@property (nonatomic, assign) CGFloat verificationTolerance; // Verification tolerance, default is 8
@property (nonatomic, assign, readonly) BOOL isVerified; // Verification boolean
/**
* Style
*/
// Puzzle blank alpha, default is 0.5
@property (nonatomic, assign) CGFloat puzzleBlankAlpha;
// Puzzle blank inner shadow
@property (nonatomic, strong) UIColor *puzzleBlankInnerShadowColor; // Default: black
@property (nonatomic, assign) CGFloat puzzleBlankInnerShadowRadius; // Default: 4
@property (nonatomic, assign) CGFloat puzzleBlankInnerShadowOpacity; // Default: 0.5
@property (nonatomic, assign) CGSize puzzleBlankInnerShadowOffset; // Default: (0, 0)
// Puzzle shadow
@property (nonatomic, strong) UIColor *puzzleShadowColor; // Default: black
@property (nonatomic, assign) CGFloat puzzleShadowRadius; // Default: 4
@property (nonatomic, assign) CGFloat puzzleShadowOpacity; // Default: 0.5
@property (nonatomic, assign) CGSize puzzleShadowOffset; // Default: (0, 0)
For more information, you can download the zip and run the example.
zekunyan, [email protected]
TTGPuzzleVerify is available under the MIT license. See the LICENSE file for more info.