Multiple blade backends (Vulkan/Metal or GLES) #14931
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This adds multiple blade backends to zed. Vulkan or Metal is used by default. The environment variable
USE_GLES=1
can be set to switch to GLES. This depends on kvark/blade#148.The implementation uses a file-based polymorphism approach, where the same file is included twice in the default and gles module by using the same
path
attribute. This approach was chosen, because blade does not expose everything as traits. Both backends expose adyn BladeRenderer
trait object, so there is little performance overhead, basically just one indirection on every draw scene call.