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23 changes: 21 additions & 2 deletions website/docs/addon_applications_admin.md
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Expand Up @@ -15,9 +15,12 @@ import versions from '@site/docs/assets/json/Ayon_addons_version.json'
{versions.Applications_Badge}
</ReactMarkdown>

## Introduction

The Applications addon streamlines the setup of applications and tools across your studio. It empowers you to set executable paths and startup environments, with support for various operating systems including Windows, Linux, and macOS.
## Applications Addon Features

### Applications, Tools and Filters

The Applications addon streamlines the setup of applications and tools across your studio. It allows you to set executable paths and startup environments, with support for various operating systems including Windows, Linux, and macOS.

:::info
Please note that the addon does not differentiate between different Linux distributions.
Expand All @@ -30,6 +33,22 @@ The Addon features two primary settings categories: Definitions and Filters:
1. **Definitions:** available only in studio settings, allows to define all possible applications and tools that can be used across all projects.
2. **Filters:** defines when certain applications and tools are used on project level. This filters whether a certain application or tool should be enabled in a certain launch context, like a specific task type or project-wide.


### Applications Web Actions

:::info
The web actions feature requires AYON Server version `1.3.0` or higher, core addon version `0.4.4` or higher, and Launcher version `1.1.0` or higher.

Web actions run through **shims**, which are automatically set up when users install the AYON launcher version `1.1.0` or higher.
:::

Web actions let you launch applications directly through the AYON web server. You can find these actions in the [details panel](artist_details_panel.md).

The application addon handles the logic for web actions. Currently, there are no specific settings for web actions.

The application web actions are generated from your application's definitions in your production or development bundles, depending on the developer mode setting, and they adhere to your application’s filter settings.


## Applications Addon Settings
### Show only available applications
![](assets/applications/show_only_available_apps.png)
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8 changes: 5 additions & 3 deletions website/docs/addon_core_settings.md
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Expand Up @@ -2,6 +2,8 @@
id: addon_core_settings
title: Core addon settings
sidebar_label: Core addon settings
description: AYON core addon settings documentations for admins.
toc_max_heading_level: 5
---

import ReactMarkdown from "react-markdown";
Expand Down Expand Up @@ -206,15 +208,15 @@ Notable parameters:
- **`Colorspace`** - target colorspace, which must be available in used color config. (If `Transcoding type` is `Use Colorspace` value in configuration is used OR if empty value collected on instance from DCC).
- **`Display & View`** - display and viewer colorspace. (If `Transcoding type` is `Use Display&View` values in configuration is used OR if empty values collected on instance from DCC).
- **`Arguments`** - special additional command line arguments for `oiiotool`.
- **[`Tags`](#tags)**
- **[`Tags`](#tags)** - Add additional tags to representation.

#### Examples

Example here describes use case for creation of new color coded review of png image sequence. Original representation's files are kept intact, review is created from transcoded files, but these files are removed in cleanup process.
![core_oiio_transcode](assets/core_oiio_transcode.png)
![core_oiio_transcode](assets/core/admin/oiio_transcode_example.png)

Another use case is to transcode in Maya only `beauty` render layers and use collected `Display` and `View` colorspaces from DCC.
![core_oiio_transcode_in_Maya](assets/core_oiio_transcode2.png)
![core_oiio_transcode_in_Maya](assets/core/admin/oiio_transcode_example2.png)


### Extract Review
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17 changes: 17 additions & 0 deletions website/docs/addon_deadline_admin.md
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Expand Up @@ -115,6 +115,23 @@ It submits a dependent AYON Job to publish the rendered images.
3. **+ icon:** Add more AOV regexes
2. **+ icon:** Add more filters

### Add AYON server to farm job

> Setting Location: `ayon+settings://deadline/publish/CollectAYONServerToFarmJob`
![](assets/deadline/add_ayon_server_to_farm_job.png)

:::tip
This feature is handy for submissions from a separate AYON dev server.
:::

When enabled, submit your current `AYON_SERVER_URL` with the job to enforce using your current server. This requires modifying the Deadline AYON plugin configuration (`Deadline monitor > Tools > Configure Plugins > AYON`) to add additional AYON servers.

Additional servers should follow this format: `{server url}@{token}`, e.g., `http://11.2.3.47@myapikey1`.

![](assets/deadline/additional_ayon_servers.png)



## Troubleshooting

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16 changes: 11 additions & 5 deletions website/docs/addon_resolve_admin.md
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Expand Up @@ -17,8 +17,9 @@ import TabItem from '@theme/TabItem';
## Resolve requirements
Resolve uses a separate Python interpreter (it does not come with Python itself). The interpreter needs to have installed PySide2 (or PySide6 if on MacOS) and OpenTimelineIO dependencies for Ayon to work correctly. Bellow you can find instructions on how to install them into an installed Python of your choice.

- Resolve 19 - our recommended version range `Python 3.9.x` (in complience with Ayon), also been tested with `Python 3.10.x`
- Resolve 18 - our recommended version range `Python 3.9.x` (in complience with Ayon)
- Resolve 17 - our recommended version `Python 3.6.2`
- Resolve 18 - our recommended version range `Python 3.10.x` (in complience with Ayon)

:::warning
Resolve Studio is the only version that works with the Ayon toolkit because of external scripting requirements which the free edition of Resolve is lacking.
Expand Down Expand Up @@ -78,11 +79,16 @@ python3 -m pip install PySide6

### OpenTimelineIO

:::warning Permissions
Installation guide for OpenTimelineIO in Python 3.6 can be found [here](https://github.com/ynput/OpenPype/blob/develop/openpype/hosts/resolve/README.markdown#basic-setup).
:::

AYON is using OpenTimelineIO for editorial publishing. OpenTimelineIO has to be installed into the python.
AYON is using OpenTimelineIO for editorial publishing. OpenTimelineIO has to be installed into the Resolve Python environment.
Tested versions:
- Resolve 19 - `OpenColorIO 0.17.0` with `Python 3.9.x` or `Python 3.10.x`
- Resolve 18 - `OpenColorIO 0.17.0` with `Python 3.9.x`
- Resolve 17 - `OpenColorIO 0.13.0` with `Python 3.6.2` (see special build instruction below)

:::tip OpenColorIO 0.13.0
Installation guide for OpenTimelineIO 0.13.0 in Python 3.6 can be found [here](https://github.com/ynput/ayon-resolve/blob/develop/client/ayon_resolve/README.markdown).
:::

<Tabs
groupId="platforms"
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17 changes: 10 additions & 7 deletions website/docs/addon_resolve_artist.md
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Expand Up @@ -114,7 +114,9 @@ After all clips which are intended to be converted to publishable instances are

After the menu widget is opened (it can take while so be patient please :).

Hit `Create ...` and then set **Use selection** to active and select the family to **Create Publishable Clips**.
Hit `Create ...` and then select the product type to **Create Publishable Clip**.

You can leave `Use only clips with Chocolate clip colors` enabled to publish only the selection.

The Product name can stay as it is, it is not going to be used because each clip will generate it's own name.

Expand All @@ -129,7 +131,7 @@ The Product name can stay as it is, it is not going to be used because each clip
<div class="row markdown">
<div class="col col--6 markdown">

The new windows that opens, let's you define various attributes for your future products and shots.
The "Create options" section let you define various attributes for your future products and shots.

Set Rename clips to active if you wish to use different names of shots in pipeline then the original clip names conformed from EDL/XML.

Expand Down Expand Up @@ -233,13 +235,14 @@ There are two ways to create a publishable editorial package: by creating a new

### Create/Convert a Timeline from Media Pool into an Editorial Package

To create an editorial package, select a timeline in the media pool (1) and use the Create tool (2) to mark the timeline with Editorial Package (3) publishable product data. Keep _`Use selection`_ (5) active and choose _`Editorial Package`_ (3) as the product type. You can also use a Variant (4) to differentiate between different versions of timelines within the same target context. Hit Create (6).
To create an editorial package, select a timeline in the media pool (1) and use the AYON Create tool (2).
Then set the target folder (3) context and task (4).

![Create Editorial pkg01](assets/resolve/user_editorial_pkg_create01.png)
Choose _`Editorial Package`_ (5) as the product type. You can also use a Variant (6) to differentiate between different versions of timelines within the same target context. Hit Create (7).

In the next step, define the target folder (1) context and task (2) for the product to be published into and hit **OK** (3). Now, your timeline is ready to be published.
Now, your timeline is ready to be published.

![Create Editorial pkg02](assets/resolve/user_editorial_pkg_create02.png)
![Create Editorial pkg01](assets/resolve/user_editorial_pkg_create01.png)

:::warning Metadata storing
AYON is storing metadata for production tracking in the media pool clip's **VFX Notes**. The content of this key should not be changed or removed.
Expand All @@ -254,7 +257,7 @@ Loading a previously published package adds publishable product data to the time

### Publishing Editorial Package

Open the publisher (1) from the AYON menu. Ensure that only the Editorial Package product type (2) is activated (click the square icon (3) next to the name) in the left panel of the publisher window. You can then publish by clicking the _`Play`_ button (4).
Open the publisher (1) from the AYON menu. Ensure that your editorial package instance is enabled in the "Product to publish" section (2). You can then publish by clicking the _`Publish`_ button (3).

![Publishing editorial package 01](assets/resolve/user_editorial_pkg_publishing01.png)

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6 changes: 5 additions & 1 deletion website/docs/addon_unreal_admin.md
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Expand Up @@ -94,7 +94,11 @@ pip.main(["install", "pyside6"])
Be aware that calling **pip** like so is deprecated by pip itself and might not work in newer versions.

:::note
For Unreal Engine versions `>= 5.4`, use `pyside6`. For earlier versions, use `pyside2`.
For Unreal Engine versions `>= 5.4`, use `pyside6` with version *6.7.x*. For earlier versions, use `pyside2`.
:::

:::caution
Early releases of PySide `6.8.x` has shown issues/crashes. As such, we recommend using `6.7.x` releases for the time being in the hope that future releases of `6.8` become more stable.
:::

## Setup Publish template for UAsset Product
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12 changes: 12 additions & 0 deletions website/docs/addon_unreal_artist.md
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Expand Up @@ -80,9 +80,21 @@ The AYON menu will be the main tool to interact with AYON in Unreal. It will all
The structure of the project data is handled by AYON. The first time you create an instance or load an asset, AYON will create a folder called `AYON` in the Content Browser. This folder will contain all the data handled by AYON, and it is organised as follows:
- `/Content/AYON/` is the default AYON root directory.
- `/Content/AYON/{your_folder_path}/{your_product_name}` is the default directory which contains all the single assets that are loaded from AYON. Users can customize their asset directories through `ayon+settings://unreal/loaded_asset_dir`
By default, the asset directories for all loaded assets are `{folder[path]}/{product[name]}_{version[version]}`

![Unreal AYON Asset Directories Setting](assets/unreal_ayon_asset_directory_setting.png)

::: note
There are several formats we can use as the template for the asset directories.
For example:
{folder[name]}: folder name
{folder[path]}: folder path
{product[name]}: product name
{product{productType}}: product type
{version[version]}: version number
{representation[name]}: name of the representation type
:::

- `/Content/AYON/Assets` contains all the single assets that are loaded from AYON.
- `/Content/AYON/PublishInstances` contains all the instances that are created in Unreal.
- The rest of the directories contain all shot data of your AYON project, keeping same structure as the AYON project. In particular, they contain the levels and level sequences that are generated when you load Layout and Camera assets via **Load** tool.
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33 changes: 33 additions & 0 deletions website/docs/artist_details_panel.md
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@@ -0,0 +1,33 @@
---
id: artist_details_panel
title: The Details Panel
sidebar_label: Details Panel
---

## Overview
When using the AYON production tracker, you'll encounter the details panel frequently. It's essential for team interactions.
As the name suggests, the details panel is packed with information, serving as a communication tool and offering useful actions.


## Panel Content

![](assets/details_panel/details_panel_overview.png)

- **Folder Path**: Displays the folder path to the entity.
- **Name & Thumbnail**: Shows the name and thumbnail of the entity.
:::tip Update Thumbnail
You can update the thumbnail by right-clicking the thumbnail and selecting Upload new thumbnail.
:::
- **Tags**: View and add tags.
- **Status**: View and update status.
- **Web Actions**: Access available web actions, e.g. applications, directly via the AYON web server.
- **[Activity Feed](artist_activity_feed.md)**: Leave comments and track activity.
- **[Watchers](artist_inbox.md#watchers)**: Update notification settings for the current folder or task and choose who receives updates.
- **Picture in Picture**: Open a panel that can stay open as you navigate to different pages.
- **Escape**: Close the current details panel.
- **Assigned Users**: Shows the assignees of the current task.
- **Priority**: View and update the priority of the current task.
- **Attributes**: Provides task details like `fps`, `Start frame`, `End frame`.
:::tip Attributes and Pipeline
These attributes are used within the pipeline and can be modified by the admin via the project editor.
:::
28 changes: 28 additions & 0 deletions website/docs/artist_task_progress_page.mdx
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Expand Up @@ -47,3 +47,31 @@ For more details or additional changes to a task, open the details panel by doub
:::tip
To quickly view a task's reviewables, press the `Spacebar` on a selected task. Tasks with available reviewables will display a play button in the top-right corner.
:::

### Search and Filtering

To focus on specific tasks, use the search and filters bar to create a custom view.

![Filtering tasks by status and assignee](./assets/task_progress/progress_filtering.gif)

You can search using any keyword with the text filter or choose from the predefined filters in the dropdown.

After selecting an attribute to filter by, choose the values to include or exclude.

Each selected value will show tasks matching any of the chosen values. For example, filtering by “Status” and selecting “In Progress” and “Pending review” will display tasks that are either “In Progress” or “Pending review.”

![Filtering tasks by status or status](./assets/task_progress/filter_status_or_status.png)

Multiple filters work together to refine results. For example, filtering by “Status: Ready to start” and “Assignee: Has none” will show tasks that are both “Ready to start” and have no assigned users.

![Filtering tasks by status and not assignee](./assets/task_progress/filter_status_and_no_assignee.png)

:::tip
You can add the same filter multiple times for advanced filtering. For example, adding two “Tag” filters, one with “Happy” or “Sad” and another with “Scary,” will display tasks that are either “Happy” or “Sad” and also “Scary.”

![Filtering tasks by tags](./assets/task_progress/filter_tag_and_tag.png)
:::

To exclude a value, click the filter and toggle “Excludes” or use the button on the left of the filter card. In this example, the filter excludes all tasks with priority "Normal" or "Low".

![Filtering excludes](./assets/task_progress/filter_excludes.png)
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