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Merge pull request #143 from ynput/Houdini/Update-docs-to-0.2.11
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Houdini/update docs to 0.2.12
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MustafaJafar authored Apr 30, 2024
2 parents f19e8da + fdfe7c0 commit 4480b2d
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9 changes: 7 additions & 2 deletions website/docs/addon_houdini_admin.md
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Expand Up @@ -106,21 +106,26 @@ Enable or disable the plugins. Some of them have extra options such as defining
## Publish plugins
Enable or disable the plugins executed at publishing.

- Collect Rop Frame Range
- Collect Asset Handles
- Collect Chunk Size
- Validate Instance in same Context
- Validate Latest Containers
- Validate Mesh is Static
- Validate Review Colorspace
- Validate Product Name
- Validate Unreal Static Mesh Name
- Validate workfile paths settings

### Collect Rop Frame Range
### Collect Asset Handles

Disable this if you want the publisher to ignore start and end handles specified in the asset data for publish instances.
> Artists are allowed to override this value in the publisher UI.
![houdini_publish_plugins_collectors_frame_range](assets/houdini/admin/houdini_publish_plugins_collectors_frame_range.png)

### Validate Instance in same Context
When working in per-shot style you always publish data in context of current asset (shot). This validator checks if this is so. It is optional so it can be disabled when needed.

---

## FAQ
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41 changes: 40 additions & 1 deletion website/docs/addon_houdini_artist.md
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Expand Up @@ -352,7 +352,10 @@ Steps:
![publisher_ui_vray_rop](assets/houdini/artist/publisher_ui_vray_rop.png)


## Publishing cache to Deadline
## Deadline submission and publishing
Currently, The `Publisher Tool` is used to submit and publish your cache or render from deadline.

### Publishing cache to Deadline
Artist can publish cache to deadline while using local machine for other tasks which increases productivity.
Caching on the farm is supported for:

Expand All @@ -376,6 +379,42 @@ When the render is finished, all the caches would be located in your publish fol
You can see them in the Loader.
![Houdini Farm Per Task](assets/houdini/artist/houdini_farm_cache_loader.png)

### Publishing render to Deadline

Rendering on the farm is supported for:
- **Karma ROP**
- **Mantra ROP**
- **Redshift ROP**
- **Arnold ROP**
- **VRay ROP**

On instance creation, There are two main settings :
- `Submitting to Farm`:
Where you choose either to submit to farm or render locally.
*Local Render is not implemented yet. So, please keep it enabled.*
- `Split export and render jobs`:
It enables exporting render scene descriptions/proxies e.g. `.ifd`, `.rs`, `.ass`, `.vrscene`
It effectively save render licenses.

![Houdini Render Creator](assets/houdini/artist/houdini_render_creator.png)

On Publishing, You can find some of deadline options.
![Houdini Render Publish](assets/houdini/artist/houdini_render_publish.png)

Here's how it looks like on Deadline in both cases.

| Split Jobs | No Split |
|--|--|
| ![Houdini Render Publish Split](assets/houdini/artist/houdini_render_publish_split.png) | ![Houdini Render Publish No Split](assets/houdini/artist/houdini_render_publish_no_split.png) |

:::note Enable/disable splitting
To enable/disable split after publish instance creation.
You'd need to find the export option in ROP node and enable/disable it.
E.g In Mantra:

![Houdini Render Publish Split Setting](assets/houdini/artist/houdini_render_publish_split_setting.png)
:::

## Load published products
Loading is done by
- **load...** : load products from the current project
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2 changes: 1 addition & 1 deletion website/docs/assets/json/Ayon_addons_version.json
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Expand Up @@ -13,7 +13,7 @@
"Fusion_Badge" : "[![Fusion Addon - 0.1.0](https://img.shields.io/badge/Fusion_Addon-0.1.0-f8f428)](https://github.com/ynput/OpenPype/tree/develop/openpype/hosts/fusion)",
"Harmony_Badge" : "[![Harmony Addon - 0.1.2](https://img.shields.io/badge/Harmony_Addon-0.1.2-8bcbb8)](https://github.com/ynput/OpenPype/tree/develop/openpype/hosts/harmony)",
"Hiero_Badge" : "[![Hiero Addon - 0.1.0](https://img.shields.io/badge/Hiero_Addon-0.1.0-fab41a)](https://github.com/ynput/OpenPype/tree/develop/openpype/hosts/hiero)",
"Houdini_Badge" : "[![Houdini addon - 0.2.6](https://img.shields.io/badge/Houdini_Addon-0.2.6-FF4713?logo=houdini)](https://github.com/ynput/OpenPype/tree/develop/openpype/hosts/houdini)",
"Houdini_Badge" : "[![Houdini addon - 0.2.12](https://img.shields.io/badge/Houdini_Addon-0.2.12-FF4713?logo=houdini)](https://github.com/ynput/ayon-core/tree/develop/client/ayon_core/hosts/houdini)",
"Kitsu_Badge" : "[![Kitsu Addon - 0.1.3](https://img.shields.io/badge/Kitsu_Addon-0.1.3-e56b27)](https://github.com/ynput/ayon-kitsu)",
"Max_Badge" : "[![3Ds Max Addon - 0.1.2](https://img.shields.io/badge/3Ds_Max_Addon-0.1.2-3190b2)](https://github.com/ynput/OpenPype/tree/develop/openpype/hosts/max)",
"Maya_Badge" : "[![Maya addon - 0.1.6](https://img.shields.io/badge/Maya_Addon-0.1.6-3190b2)](https://github.com/ynput/OpenPype/tree/develop/openpype/hosts/maya)",
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