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Eden Editor and Zeus
Advanced Equipment for Arma 3 supports Eden Editor and Zeus. In both cases you can place assets and modules. Also you can connect modules to assets. In each case the way how to handle it varies slightly.
Some Advanced Equipment assets have custom Eden Editor Attributes, like power level (laptop, battery, solar panel) or fuel level (all generators). You can change them. The asset will start with the given level into the mission.
Advanced Equipment uses multiple modules to allow manipulating the starting conditions of the assets, see this screenshot.
When syncing the addUser module to a computer (the laptop for example), you will be able to log into this computer with the given username and password.
If you use root
as username, this will enable the root
user. The root
user is the most powerful user and can do everything ignoring the current permissions on files and directories.
sync-addUser-module-to-computer.mp4
When syncing the addFile module to a computer (the laptop for example), the configured file will be added to the computers filesystem. If the path to the file (it's parent folders) does not exist then it will be created. The file content is text unless you don't check "is code?". In this case don't forget to define the 'execute' permissions for owner and others. The file owner does not necessesarily need to be an existing user, but the owner permissions are related to this user. The user can be created on a later point in time. Optionally, you can enable encryption. Choose the encryption algorithm to your liking ,for example caesar or columnar. Check that the given key (which ist the password) meets the requirements of the chosen algorithm. The caesar algorithm for example needs a number between 1 and 26 whereas the the columnar algorithm accepts all characters but has a minimal length of 2 characters.
See addUser module on how to sync a module to a computer.
When syncing the addDir module to a computer (the laptop for example), the configured directory will be added to the computers filesystem. If the path to the directory (it's parent folders) does not exist then it will be created. The directory owner does not necessesarily need to be an existing user, but the owner permissions are related to this user. The user can be created on a later point in time. Keep in mind while configuring the permissions, that a user (as owner or as everyone) needs the 'execute' permission to enter the directory and the 'read' permission to list it's contents.
See addUser module on how to sync a module to a computer.
When syncing the addGames module to a computer (the laptop for example), the selected games (currently only snake
but perhaps more in the future) will be added to the computer. Just type snake
in the armaOS terminal and hit enter. This will start the game. The game is also listed as a filesystem object in the /games
directory.
See addUser module on how to sync a module to a computer.
When syncing the addSecurityCommands module to a computer (the laptop for example), the selected commands (currently only crypto
and crack
but perhaps more in the future) will be added to the computer. The this article on how to use these commands. The commands are also listed as filesystem objects in the /bin
directory.
See addUser module on how to sync a module to a computer.
These connections are custom connections and differ from the common syncing method, see the Screenshot and the video. Rightclick on a asset. Then select connect and the one of the two AE3 connection types (power or network). These connections have different colors. You will get error messages if a connection is not allowed, for example has the wrong direction or you try to connect unsupported assets for that connection type. The connection will be removed automatically.