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Releases: xzn/ntr-hr

3.6 Modded 20240105

06 Jan 01:44
@xzn xzn
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Changes:

BootNTR:
Added "HR" logo to button (for this modded version).
Removed 3.2 and 3.3 versions.
Added 3.6.1 version (in case you need the original one)

NTR:
Updated game process handle obtaining method.

Source:

https://github.com/xzn/ntr-hr/tree/jpeg2

3.6 Modded 20240103

03 Jan 17:53
@xzn xzn
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Changes:

Add support for format 0 (XBGR) output, used by some emulators.

Add support for full width top screen (800x240), used by some emulators.

Source:

https://github.com/xzn/ntr-hr/tree/jpeg2

3.6 Modded 20240102

02 Jan 15:14
@xzn xzn
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Changes:

Slight improvement in screen capture latency

Source:

https://github.com/xzn/ntr-hr/tree/jpeg2

3.6 Modded 20231229-2

30 Dec 01:17
@xzn xzn
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3.6 Modded 20231229

29 Dec 16:30
@xzn xzn
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Changes:

Bug fix dynamic restart marker had the wrong range

Source:

https://github.com/xzn/ntr-hr/tree/jpeg2

3.6 Modded 20231228-2

28 Dec 20:37
@xzn xzn
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Changes:

More reliable syncing between threads

Adaptive restart marker interval depending on App Core 1 usage

Source:

https://github.com/xzn/ntr-hr/tree/jpeg2

3.6 Modded 20231228

28 Dec 05:27
@xzn xzn
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Changes:

Use restart marker for parallel Huffman encoding.

Use up to three cores for encoding. (Improve performance by up to 50%, though in some case performance is lower)

Source:

https://github.com/xzn/ntr-hr/tree/jpeg2

3.6 Modded 20231224

24 Dec 17:03
@xzn xzn
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Changes:

Fix wrong QoS calculation introduced with the mod.

Source:

https://github.com/xzn/ntr-hr/tree/jpeg

3.6 Modded 20231222

23 Dec 02:47
@xzn xzn
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