Releases: xzn/ntr-hr
3.6 Modded 20240118
Changes:
- Fixed a typo in my previous commit that prevents overlay plugins (and night shift) from working.
- Priority factor 0 now behaves as expected.
- Added an option to disable all screen overlay functions to be compatible with CTRPF-based plugins.
Source:
3.6 Modded 20240117
Changes:
Contains a major change: now use NTR's swap buffer callback to time screen capture if possible. Try the previous version if you are having issues.
- When active, should lead to smoother frames. (Currently there's no indicator if this is active or not. Fallback happens automatically)
Networking fix: a major bug that may cause random frame drops was fixed.
Source:
3.6 Modded 20240116-3
Changes:
Maybe fix potential regression with home menu plugins (can't find any to test sorry.. do they even exist?)
Source:
3.6 Modded 20240116-2
Changes:
Added toggle to menu to disable sys region memory for plugins. For testing purpose only, as many plugins will crash if you use this option.
Source:
3.6 Modded 20240116
Changes:
Fixed a regression where certain games would freeze when closing NTR menu
Source:
3.6 Modded 20240115
Changes:
Revert some changes that caused many cheat plugins to crash. Unfortunately plugins will hang the launch of next game again for most games
Minor change to menu code, it really shouldn't flicker out of existence now.
Source:
3.6 Modded 20240114
Changes:
Fixed hang on launching another game after attaching a process, or after using a cheat plugin (some hang may be the result of how the plugin is written and likely cannot be fixed in NTR)
Removed intentional delay in UI
Misc stability improvement
Source:
3.6 Modded 20240113-2
Changes:
Misc stability improvement when starting NTR and remote play.
Source:
3.6 Modded 20240113
Changes:
NTR menu no longer flickers in and out of existence
Source:
3.6 Modded 20240112-4
Changes:
Fix crash when quality and core count are changed from the menu
Source: