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console: improve default text legibility and background alpha behaviour
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With the Quake font and some mod fonts the text was too dim and hard to
read by default.

Makes the dropdown console always have the configured alpha (even at the
menu with no demos playing).

Uses a tiny bit of alpha by default.

Signed-off-by: bones_was_here <[email protected]>
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bones-was-here committed May 3, 2024
1 parent 6ce2dbe commit d987323
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Showing 4 changed files with 8 additions and 8 deletions.
6 changes: 3 additions & 3 deletions cl_screen.c
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@

cvar_t scr_viewsize = {CF_CLIENT | CF_ARCHIVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
cvar_t scr_fov = {CF_CLIENT | CF_ARCHIVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
cvar_t scr_conalpha = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
cvar_t scr_conalpha = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha", "0.9", "opacity of console background gfx/conback (when console isn't forced fullscreen)"};
cvar_t scr_conalphafactor = {CF_CLIENT | CF_ARCHIVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
cvar_t scr_conalpha2factor = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
cvar_t scr_conalpha3factor = {CF_CLIENT | CF_ARCHIVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
Expand Down Expand Up @@ -744,10 +744,10 @@ void SCR_DrawConsole (void)
if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
{
// full screen
Con_DrawConsole (vid_conheight.integer - scr_con_margin_bottom);
Con_DrawConsole (vid_conheight.integer - scr_con_margin_bottom, true);
}
else if (scr_con_current)
Con_DrawConsole (min(scr_con_current, vid_conheight.integer - scr_con_margin_bottom));
Con_DrawConsole (min(scr_con_current, vid_conheight.integer - scr_con_margin_bottom), false);
else
con_vislines = 0;
}
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4 changes: 2 additions & 2 deletions console.c
Original file line number Diff line number Diff line change
Expand Up @@ -1975,7 +1975,7 @@ Draws the console with the solid background
The typing input line at the bottom should only be drawn if typing is allowed
================
*/
void Con_DrawConsole (int lines)
void Con_DrawConsole (int lines, qbool forcedfullscreen)
{
float alpha, alpha0;
double sx, sy;
Expand All @@ -1997,7 +1997,7 @@ void Con_DrawConsole (int lines)
r_draw2d_force = true;

// draw the background
alpha0 = cls.signon == SIGNONS ? scr_conalpha.value : 1.0f; // always full alpha when not in game
alpha0 = forcedfullscreen ? 1.0f : scr_conalpha.value; // always full alpha when not forced fullscreen
if((alpha = alpha0 * scr_conalphafactor.value) > 0)
{
sx = scr_conscroll_x.value;
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2 changes: 1 addition & 1 deletion console.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ void Con_CheckResize (void);
void Con_Init (void);
void Con_Init_Commands (void);
void Con_Shutdown (void);
void Con_DrawConsole (int lines);
void Con_DrawConsole (int lines, qbool forcedfullscreen);

/// Prints to a chosen console target
void Con_MaskPrint(unsigned additionalmask, const char *msg);
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4 changes: 2 additions & 2 deletions gl_draw.c
Original file line number Diff line number Diff line change
Expand Up @@ -51,8 +51,8 @@ dp_fonts_t dp_fonts;
static mempool_t *fonts_mempool = NULL;

cvar_t r_textshadow = {CF_CLIENT | CF_ARCHIVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
cvar_t r_textbrightness = {CF_CLIENT | CF_ARCHIVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
cvar_t r_textcontrast = {CF_CLIENT | CF_ARCHIVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
cvar_t r_textbrightness = {CF_CLIENT | CF_ARCHIVE, "r_textbrightness", "0.25", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
cvar_t r_textcontrast = {CF_CLIENT | CF_ARCHIVE, "r_textcontrast", "1.25", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};

cvar_t r_font_postprocess_blur = {CF_CLIENT | CF_ARCHIVE, "r_font_postprocess_blur", "0", "font blur amount"};
cvar_t r_font_postprocess_outline = {CF_CLIENT | CF_ARCHIVE, "r_font_postprocess_outline", "0", "font outline amount"};
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