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ToDo Outdoor PvP
stfx edited this page Aug 28, 2012
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75 revisions
- Core: capture point radius is too big for EP/HP/NA (I think)
- Core: Improve capture point locked code
- Better fix for: https://github.com/xfurry/mangos/commit/af669667a10118208a2ab90dbc1edd897f76afea
- Set GAMEOBJECT_FLAGS |= GO_FLAG_NO_INTERACT
* Halaa win event:
ServerToClient: SMSG_UPDATE_OBJECT (0x0D63) Length: 23 Time: 02/14/2012 18:46:40.588 Number: 1646 Map: 530 Count: 1 [0] UpdateType: Values [0] GUID: Full: 0xF112C7C200001A9B Type: GameObject Entry: 182210 Low: 6811 [0] GAMEOBJECT_FLAGS: 48 (0x30)
- Client issue (blizzlike - tested on retail!): behind Broken Hill for neutral artkit there is a flag missing (artkit value of 66 is correct though)
- Core - CRITICAL: complete field scout gossips by supporting conditions for them
- OPVP/Core/DB: Only one player can have the field scout flag at the same time - see details in script.
- Database: Some guards need to be on patrol
- Database: Some alliance guards (half of the males) have a see-through display id
- Core: Bombs should stack up to 10 no matter how many you currently have in the inventory
- Core: The guards shouldn't remove the Fire Bomb aura when evading from the hit.
- OPVP: Should the vendors also respawn on timer?
- Core: Eastwall Tower - soldiers dont follow their commander (core issue with summoned linking)
- OPVP: Implement contest event mainly for client display (however could have been removed on TBC+)
- OPVP/DB: Northpass Tower - implement shrine aura (however could have been removed on TBC+)
- Nagrand: Halaa alliance guards waypoints
- Nagrand: Throwing the bombs on the guards at Halaa
- Silithus: All spawns of all Silithyst Geyser