Skip to content

Commit

Permalink
Merge pull request #71 from glitchgod0/master
Browse files Browse the repository at this point in the history
Update shaders.md
  • Loading branch information
tuxuser authored Mar 4, 2024
2 parents a04bb9f + c8cd68c commit 134964d
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/xeo3/shaders.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
## XEO3 Shaders
Little is currently known about the XEO3 shader format, for example how the original shaders from Xbox 360 games are converted into the DirectX 11 Durango format. While it is known that that Backwards Compat games' XVCs contain DirectX 11 Durango format shaders in the DLL file format, creation or rendering of these shaders is not currently possible.

These shaders appear critical to running any graphical xex, as evidenced by attempting to run [XeXMenu on the emulator](https://twitter.com/XB1_HexDecimal/status/1382326180490010630).
These shaders appear critical to running any graphical xex, as evidenced by attempting to run [XeXMenu on the emulator](https://web.archive.org/web/20210414133418/https://twitter.com/XB1_HexDecimal/status/1382326180490010630).

Example: xeo3_3bfc9c1a_932fc286_956f016e_98ef8821_6b9d46d0.dll (From CastleCrashers)
Example: xeo3_3bfc9c1a_932fc286_956f016e_98ef8821_6b9d46d0.dll (From CastleCrashers)

0 comments on commit 134964d

Please sign in to comment.