Starting from a .NET 6 project, adds the ability to target legacy
Xamarin target frameworks such as monoandroid11.0
or
xamarin.ios10
. Not fully supported.
You only need Xamarin.Legacy.Sdk
if you have a NuGet package that
needs to target "legacy" Xamarin and .NET 6 at the same time.
NOTE: If you are looking for general information about Xamarin and .NET 6. You might start with the dotnet/net6-mobile-samples Github repository instead.
Xamarin components like AndroidX or Google Play
Services are prime examples that need to use
Xamarin.Legacy.Sdk
.
For example, the current Xamarin.AndroidX.AppCompat.nupkg
includes:
- lib\monoandroid90\
- Xamarin.AndroidX.AppCompat.dll
Note that the monoandroid90
assembly might work in .NET 6.
Failures could certainly happen at runtime, due to using a completely
different BCL. Using legacy Xamarin packages also brings some
compatibility baggage along with it. For example,
Xamarin.AndroidX.AppCompat.dll
will have a reference to
mscorlib.dll
. mscorlib.dll
does not exist in .NET 6, and types in
mscorlib.dll
are forwarded to the appropriate .NET
6 BCL assembly. The way for Xamarin.AndroidX.AppCompat.dll
to fully
support .NET 6 is to actually be compiled against .NET 6.
If the package needs to continue shipping monoandroid90
but also
include full support for .NET 6, the package could include additional
target frameworks:
- lib\monoandroid90\
- Xamarin.AndroidX.AppCompat.dll
- lib\net6.0-android30.0\
- Xamarin.AndroidX.AppCompat.dll
Previously, there was not a "nice" way to produce the above package.
It would involve multiple .csproj
files and a .nuspec
that
combines the files together.
Xamarin.Legacy.Sdk solves this problem by:
- Starting with a .NET 6 project that produces a
net6.0
class library -- built viadotnet build
. - Using
Xamarin.Legacy.Sdk
allows the .NET 6 project to add additional$(TargetFrameworks)
such asmonoandroid11.0
orxamarin.ios10
. - This effectively imports
Xamarin.Android/iOS.CSharp.targets
running the existing Xamarin MSBuild tasks & targets underdotnet build
.
Xamarin.Legacy.Sdk
allows you to create a class library such as:
<Project Sdk="Xamarin.Legacy.Sdk">
<PropertyGroup>
<TargetFrameworks>monoandroid11.0;xamarin.ios10;net6.0-android;net6.0-ios</TargetFrameworks>
</PropertyGroup>
</Project>
You will also need either include a global.json
with:
{
"msbuild-sdks": {
"Xamarin.Legacy.Sdk": "0.2.0-alpha4"
}
}
Or specify the version inline:
<Project Sdk="Xamarin.Legacy.Sdk/0.2.0-alpha4">
To setup a binding project instead of a class library, simply set
<IsBindingProject>true</IsBindingProject>
in your .csproj
file.
What about MSBuild.Sdk.Extras?
We considered adding to MSBuild.Sdk.Extras, however, a few things would make this story... complicated.
Xamarin.Legacy.Sdk
emulates all behavior of .NET 6. This means all MSBuild defaults will be applied, such as:
$(DefineConstants)
includesANDROID
andIOS
defines as are included in .NET 6 by default.- Default wildcards from
AutoImport.props
. - MSBuild property defaults from
DefaultProperties.targets
.
This would certainly introduce breaking changes to MSBuild.Sdk.Extras.
Hello
: a simple class library targeting Xamarin.iOS, Xamarin.Android, and .NET 6JavaBinding
: a Xamarin.Android binding for com.google.code.gson based off of the GoogleGson Xamarin component.
You will need:
- .NET 6 SDKs and any other dependencies as described by the .NET 6 samples repo.
- At least Visual Studio 2019 16.9 Preview 4 or higher for IDE support for .NET 6.
- The Xamarin workload from the Visual Studio installer.
NOTE: that at least Xamarin.Android 11.2.99.43 is needed for Java bindings, which is a nightly build.
View azure-pipelines.yml for known good builds and download links.
dotnet build
command-line with .NET 6 will have a new enough MSBuild for this to work.
Otherwise, you will at least need Visual Studio 2019 16.9 which is currently in preview to use:
> "C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\MSBuild\Current\Bin\MSBuild.exe" -version
You will also need to enable a feature-flag to enable .NET 6 workloads. In an administrator command prompt:
cd "C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\MSBuild\Current\Bin\SdkResolvers\Microsoft.DotNet.MSBuildSdkResolver"
echo > EnableWorkloadResolver.sentinel
This will create an empty file.
If you hit the error:
The following workload packs were not installed: Microsoft.Android.Sdk
Temporarily, you can make a symbolic link to workaround this. In an administrator command prompt:
> mklink /J "C:\Program Files\dotnet\packs\Microsoft.Android.Sdk" "C:\Program Files\dotnet\packs\Microsoft.Android.Sdk.win-x64"
Junction created for C:\Program Files\dotnet\packs\Microsoft.Android.Sdk <<===>> C:\Program Files\dotnet\packs\Microsoft.Android.Sdk.win-x64
This workaround should no longer be needed when the MSBuild shipped in Visual Studio is updated.
The version of MSBuild shipped with Mono & VS for Mac is not currently new enough to build .NET 6 projects. For now, you will need to use dotnet build
at the command-line.
If you hit the error:
error : /usr/local/share/dotnet/sdk/6.0.100-alpha.1.20562.2/Sdks/Microsoft.Android.Sdk/Sdk not found. Check that a recent enough .NET SDK is installed and/or increase the version specified in global.json.
Verify you are using dotnet build
have the required .NET 6 packages installed.
If you hit the error:
error XACML7000: System.DllNotFoundException: Unable to load shared library 'MonoPosixHelper' or one of its dependencies.
In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(libMonoPosixHelper, 1): image not found
A temporary workaround would be:
$ cd /Library/Frameworks/Xamarin.Android.framework/Versions/Current/lib/xbuild/Xamarin/Android/lib/host-Darwin/
$ sudo cp libMonoPosixHelper.dylib ../../
This simply copies libMonoPosixHelper.dylib
to an additional location so it can be loaded when running under .NET 6.
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