Releases: worldscapes/engine
Releases · worldscapes/engine
0.0.2
What's Changed
- Introduce ClientSimulationApi by @SFilinsky in #58
- Feat/setup testing by @SFilinsky in #62
Full Changelog: 0.0.1...0.0.2
Initial release
What's Changed
- feat: added basic class for WorldscapesServer by @SFilinsky in #4
- feat: implemented basic Rule structure by @SFilinsky in #5
- feat: added basic Component and Resource structures by @SFilinsky in #7
- feat: added ability to inject rules by @SFilinsky in #9
- feat: created basis for ECRCommands by @SFilinsky in #12
- feat: changed Rule return type to Command[] by @SFilinsky in #13
- Implemented basic ECRStore by @SFilinsky in #15
- Added basic ECR built-in commands by @SFilinsky in #18
- Split simulation and ECR API Object by @SFilinsky in #20
- Rule condition check in simulation by @SFilinsky in #21
- Added basic queries for Rule Body by @SFilinsky in #25
- Implemented basic Network abstractions by @SFilinsky in #28
- Implemented basic conditions by @SFilinsky in #29
- Implemented basic typing by @SFilinsky in #31
- Implemented basic websocket adapter by @SFilinsky in #33
- Implemented NetworkClient and WorldscapesClient by @SFilinsky in #36
- Added Client-side simulation by @SFilinsky in #37
- Implemented basic Display API by @SFilinsky in #40
- Implement messaging protocol in Simple Network Server and Client by @SFilinsky in #42
- Implemented basic Input transportation by @SFilinsky in #46
- ref: simplified query naming in ECR by @SFilinsky in #48
- Improved query typing by @SFilinsky in #50
- Added entityId into EntityRequest result by @SFilinsky in #54
- Prepare for initial npm package by @SFilinsky in #56
New Contributors
- @SFilinsky made their first contribution in #4
Full Changelog: https://github.com/SFilinsky/worldscapes-engine/commits/0.0.1