Releases: wol101/GaitSym_2017
More bug fixes
Fixed a few more bugs and recompiled using Qt5.15. GaitSym2017 is likely to stay at Qt5.15 rather than moving to Qt6 but that should be OK for a while. The Windows binary was compiled on Windows 10 64 bit (21H1) and the Mac binary was compiled on High Sierra. The Windows version is a static build and so should run as a portable application.
Ongoing bug fixes
GaitSym2017 is the stable version of GaitSym. It will continue to get bug fixes for a while. The release includes a portable static Windows 64 version and a MacOSX 64 package. Getting it to run on Linux will require a fair bit of effort and I'd recommend using GaitSym2019 which is properly tested on Linux (but is not file compatible with GaitSym2017, and is not yet feature stable).
NASA SpaceApps 2018 Version
This version has a few tweaks that were used to simulate the space squid for the NASA SpaceApps Challenge 2018. They basically allow a muscle attached to just one body to generate a directed force that can be used to simulate the rocket engine required for this challenge. It is a bit of a hack but it works. There are also a few bug fixes on the targeting. This has only been tested on Windows so there is only a Windows binary, however it will almost certainly compile up OK on a Mac too.
Binaries for MacOSX and Windows 10 64 bit
These are portable binaries for MacOSX and Windows 64 bit. They are produced using Qt version 5.10.1 and either clang or Visual Studio 2015. They have been tested under Windows 10 and MacOSX 10.13. The binaries should also work on recent 64 bit versions of MacOSX and Windows but have not been tested on earlier versions. The source code should compile on Linux but I would expect there to be a few edits necessary depending on the Linux distribution used. There should be very few external dependencies since most (if not all) of the required files are packaged in the source code distribution. The source code could almost certainly be compiled for 32 bit systems too but again there might need to be some editing.