Releases: why-keith/DnD_Time_Manager
Releases · why-keith/DnD_Time_Manager
DnD_Time_Manager v0.10.0
Added Features:
Minor Changes:
- D&DTM will no longer exit if a file cannot be deleted during save-data relocation
- Window locations
- The location of the main window persists after the program is closed
- Child windows will appear at the same location as its parent
- Active windows will now be moved in front of all others
Bugs Squashed:
DnD_Time_Manager v0.9.0
SEE README FOR UPDATE INSTRUCTIONS
Added Features:
-
Save location change
- Campaign and preferences files are now stored in "[user area]\AppData\Local\JP-Carr\DnD_Time_Manager"
- This will make future updates simpler for the user to perform
- File moving will happen automatically upon first launch. ALWAYS BACKUP YOUR FILES BEFORE UPDATING.
-
Reminder options
- Reminders can be set to go off after a desired time increment
-
End session function
- Button in main window allows for the campaign log to be appended with a numbered divider, to mark the end of a session
- Session number can now be changed from the preferences window
-
New preference options
- The "tenday" box in the main window can be hidden
- Session number can be changed
- Existing settings recategorised to improve layout
Minor Changes:
- Improved layout of alert windows
Known Bugs:
DnD_Time_Manager v0.8.0
Added Features:
-
Reminders
- Reminders can be created to go off at a certain in-game time
- Added tools for creating, viewing and deleting reminders
- Reminders are stored on a campaign by campaign basis
-
Auto-updating
- Campaign and preference files will automatically update if a newer version of D&DTM is used
- NOTE: Only tested with v0.7.0→v0.8.0. Will likely work with v0.5.0 and newer. ALWAYS BACKUP YOUR FILES BEFORE UPDATING.
Minor Changes:
- Added version tags to preference and campaign databases
- Improved error reporting
- Choice windows now confirm on when [ENTER] key is pressed
Bugs Squashed:
- #16 - Canceling campaign creation should no longer result in a crash when a database is saved
- #18 - Month names and numbers should now be in sync
Known Bugs:
DnD_Time_Manager v0.7.0
ALL CAMPAIGN DATABASES CREATED PRIOR TO v0.7.0 ARE NOT COMPATIABLE WITH THIS VERSION
Users of v0.6.0 can use the "Get raw time" tool to allow for an easier transition to this version
Added Features:
- Added the option to switch between the default adjusted weather rules (more consistant) and 5th ed. RAW
Known Bugs:
DnD_Time_Manager v0.6.0
Added Features:
- Added new tool that shows the amount of time that has passed since t=0 (0:00 1/1/1491)
- Useful for synchronising campaigns and adding old campaigns to new versions where the campaign database is incompatible
Known Bugs:
DnD_Time_Manager v0.5.1
DnD_Time_Manager v0.5.0
Added Features:
- Manage multiple campaigns
- Create, rename, delete and switch between multiple campaigns
- Each campaign has it's own separate database and log
- Theme customisation
- Application windows can now be coloured in one of 14 D&D based themes
- Themes can be changed through the new "Preferences" window
Minor Changes:
- Added in-application links to source code and Readme
- Added limited "About" section
Bugs Squashed:
- #6 - Editing files imported from elsewhere now works
Known Bugs:
DnD_Time_Manager v0.4.0
Added Features:
- error_log.txt will now contain any errors that are flagged by the software
Minor Changes:
- The "Enter" key can now be used in place of the "Log" and "Submit" buttons
- README.md has actual content!
Bugs Squashed:
- Attempting to submit an invalid time change resets the input box to "0"
DnD_Time_Manager v0.3.0
Added Features:
- Note taking now available through the "Log" function
- Notes are stored in a text file accessable via the "Open Log" button
- Notes are appended to the in game time
Minor Changes:
N\A
Bugs Squashed:
N\A
DnD_Time_Manager v0.2.0
Added Features:
- All unlabelled textboxes now feature tooltips which indicate their purpose
Minor Changes:
- Icon now included in window
Bugs Squashed:
N\A