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feat(balance): Revert old human missile initial velocity changes + ad…
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…ditional tweaks (endless-sky#9973)
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Anarchist2 authored May 2, 2024
1 parent 7e15d1b commit 88ea707
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14 changes: 7 additions & 7 deletions data/human/ships.txt
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@ ship "Arrow"
"hit force" 360
outfits
"Sidewinder Missile Pod" 2
"Sidewinder Missile" 8
"Sidewinder Missile" 12
"Anti-Missile Turret"

"Dwarf Core"
Expand Down Expand Up @@ -577,7 +577,7 @@ ship "Berserker"
outfits
"Energy Blaster" 2
"Javelin Mini Pod" 2
"Javelin" 80
"Javelin" 60

"nGVF-CC Fuel Cell"
"LP072a Battery Pack"
Expand Down Expand Up @@ -1077,7 +1077,7 @@ ship "Clipper"
outfits
"Beam Laser" 2
"Javelin Mini Pod" 2
"Javelin" 80
"Javelin" 60

"nGVF-DD Fuel Cell"
"LP072a Battery Pack"
Expand Down Expand Up @@ -1428,7 +1428,7 @@ ship "Dagger"
outfits
"Beam Laser"
"Javelin Mini Pod" 2
"Javelin" 80
"Javelin" 60

"nGVF-AA Fuel Cell"
"Supercapacitor"
Expand Down Expand Up @@ -1707,7 +1707,7 @@ ship "Finch"
"Beam Laser"
"Javelin Mini Pod" 2
"Javelin Storage Crate"
"Javelin" 180
"Javelin" 160

"nGVF-BB Fuel Cell"
"LP036a Battery Pack"
Expand Down Expand Up @@ -2469,7 +2469,7 @@ ship "Lance"
"Energy Blaster"
"Sidewinder Missile Pod" 2
"Sidewinder Missile Rack"
"Sidewinder Missile" 31
"Sidewinder Missile" 35

"nGVF-AA Fuel Cell"
"Supercapacitor" 4
Expand Down Expand Up @@ -4053,7 +4053,7 @@ ship "Wasp"
outfits
"Energy Blaster" 2
"Sidewinder Missile Pod"
"Sidewinder Missile" 4
"Sidewinder Missile" 6

"nGVF-BB Fuel Cell"
"LP036a Battery Pack"
Expand Down
10 changes: 5 additions & 5 deletions data/human/variants.txt
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ ship "Argosy" "Argosy (Turret)"
ship "Arrow" "Arrow (Hai)"
outfits
"Sidewinder Missile Pod" 2
"Sidewinder Missile" 8
"Sidewinder Missile" 12
"Bullfrog Anti-Missile"
"Pebble Core"
"Supercapacitor" 2
Expand Down Expand Up @@ -603,7 +603,7 @@ ship "Berserker" "Berserker (Afterburner)"
outfits
"Energy Blaster" 2
"Javelin Mini Pod" 2
"Javelin" 80
"Javelin" 60
"nGVF-CC Fuel Cell"
"LP036a Battery Pack"
"D23-QP Shield Generator"
Expand All @@ -619,7 +619,7 @@ ship "Berserker" "Berserker (Strike)"
"Heavy Rocket Pod"
"Heavy Rocket" 2
"Sidewinder Missile Pod"
"Sidewinder Missile" 4
"Sidewinder Missile" 6
"nGVF-CC Fuel Cell"
"Supercapacitor"
"D23-QP Shield Generator"
Expand Down Expand Up @@ -1013,7 +1013,7 @@ ship "Clipper" "Clipper (Hai Trafficker)"

ship "Combat Drone" "Combat Drone (Sidewinder Missiles)"
outfits
"Sidewinder Missile" 50
"Sidewinder Missile" 52
"Sidewinder Missile Pod"
"Sidewinder Missile Rack" 2
"X1050 Ion Engines"
Expand Down Expand Up @@ -3259,7 +3259,7 @@ ship "Scout" "Scout (Speedy)"
"Meteor Missile Pod"
"Meteor Missile" 7
"Sidewinder Missile Pod"
"Sidewinder Missile" 4
"Sidewinder Missile" 6
"Anti-Missile Turret"
"NT-200 Nucleovoltaic"
"Supercapacitor"
Expand Down
104 changes: 42 additions & 62 deletions data/human/weapons.txt
Original file line number Diff line number Diff line change
Expand Up @@ -837,23 +837,21 @@ outfit "Meteor Missile Launcher"
"die effect" "missile death"
"hit effect" "missile hit"
"inaccuracy" 5
"velocity" 0
"velocity override" 20
"lifetime" 192
"range override" 3850
"velocity" 11
"lifetime" 350
"reload" 80
"firing energy" 1
"firing heat" 20
"acceleration" .4
"drag" .02
"turn" 2
"acceleration" 1
"drag" .1
"turn" 1.8
"homing" 1
"infrared tracking" .65
"shield damage" 360
"hull damage" 220
"hit force" 220
"missile strength" 6
description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range."
description "The Meteor Missile is the cheapest and simplest homing weapon available in human space. Meteors are quickly destroyed by anti-missile systems, and their infrared tracking systems have trouble homing in on targets with low heat levels. Nevertheless, their large warheads can spell doom for poorly-defended targets when the missiles are fired in great numbers."

outfit "Meteor Missile Pod"
category "Secondary Weapons"
Expand All @@ -875,25 +873,23 @@ outfit "Meteor Missile Pod"
"die effect" "missile death"
"hit effect" "missile hit"
"inaccuracy" 5
"velocity" 0
"velocity override" 20
"lifetime" 192
"range override" 3850
"velocity" 11
"lifetime" 350
"reload" 200
"burst count" 7
"burst reload" 80
"firing energy" 1
"firing heat" 20
"acceleration" .4
"drag" .02
"turn" 2
"acceleration" 1
"drag" .1
"turn" 1.8
"homing" 1
"infrared tracking" .65
"shield damage" 360
"hull damage" 220
"hit force" 220
"missile strength" 6
description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range."
description "The Meteor Missile is the cheapest and simplest homing weapon available in human space. Meteors are quickly destroyed by anti-missile systems, and their infrared tracking systems have trouble homing in on targets with low heat levels. Nevertheless, their large warheads can spell doom for poorly-defended targets when the missiles are fired in great numbers."
description " Pods enable fighters and other light craft to carry small quantities of missiles into battle while retaining enough space for other weapons. Large ships are better off with full-size launchers."

effect "meteor fire"
Expand Down Expand Up @@ -942,22 +938,20 @@ outfit "Sidewinder Missile Launcher"
"die effect" "missile death"
"hit effect" "missile hit"
"inaccuracy" 4
"velocity" 0
"velocity override" 14
"velocity" 14
"lifetime" 350
"range override" 4900
"reload" 60
"firing energy" 1
"firing heat" 15
"acceleration" .3
"drag" .021
"acceleration" 1.2
"drag" .1
"turn" 4
"homing" 4
"radar tracking" .9
"shield damage" 260
"hull damage" 180
"hit force" 170
"missile strength" 12
"missile strength" 18
description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off."
description " Although not as powerful or cheap as the popular Meteor Missiles, Sidewinders have several advantages, including their superior maneuverability, better tracking systems, and protective casings that make them much harder for anti-missile systems to destroy."

Expand All @@ -969,7 +963,7 @@ outfit "Sidewinder Missile Pod"
"outfit space" -4
"weapon capacity" -4
"gun ports" -1
"sidewinder capacity" 4
"sidewinder capacity" 6
weapon
sprite "projectile/sidewinder"
"no repeat"
Expand All @@ -981,24 +975,22 @@ outfit "Sidewinder Missile Pod"
"die effect" "missile death"
"hit effect" "missile hit"
"inaccuracy" 4
"velocity" 0
"velocity override" 14
"velocity" 14
"lifetime" 350
"range override" 4900
"reload" 150
"burst count" 4
"burst count" 6
"burst reload" 60
"firing energy" 1
"firing heat" 15
"acceleration" .3
"drag" .021
"acceleration" 1.2
"drag" .1
"turn" 4
"homing" 4
"radar tracking" .9
"shield damage" 260
"hull damage" 180
"hit force" 170
"missile strength" 12
"missile strength" 18
description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off."
description " Although not as powerful or cheap as the popular Meteor Missiles, Sidewinders have several advantages, including their superior maneuverability, better tracking systems, and protective casings that make them much harder for anti-missile systems to destroy."
description " Pods enable fighters and other light craft to carry small quantities of missiles into battle while retaining enough space for other weapons. Large ships are better off with full-size launchers."
Expand Down Expand Up @@ -1066,7 +1058,7 @@ outfit "Javelin Mini Pod"
"outfit space" -3
"weapon capacity" -3
"gun ports" -1
"javelin capacity" 40
"javelin capacity" 30
weapon
sprite "projectile/javelin"
sound "javelin"
Expand All @@ -1077,7 +1069,7 @@ outfit "Javelin Mini Pod"
"velocity" 10
"lifetime" 60
"reload" 40
"burst count" 40
"burst count" 30
"burst reload" 15
"firing energy" .2
"firing heat" 12
Expand Down Expand Up @@ -1160,15 +1152,13 @@ outfit "Torpedo Launcher"
"hit effect" "torpedo hit"
"die effect" "tiny explosion"
"inaccuracy" 5
"velocity" 0
"velocity override" 7
"velocity" 7
"lifetime" 900
"range override" 6300
"reload" 150
"firing energy" 2
"firing heat" 45
"acceleration" .1
"drag" .015
"acceleration" .15
"drag" .025
"turn" 1.5
"homing" 3
"optical tracking" .8
Expand Down Expand Up @@ -1198,17 +1188,15 @@ outfit "Torpedo Pod"
"hit effect" "torpedo hit"
"die effect" "tiny explosion"
"inaccuracy" 5
"velocity" 0
"velocity override" 7
"velocity" 7
"lifetime" 900
"range override" 6300
"reload" 320
"burst count" 3
"burst reload" 150
"firing energy" 2
"firing heat" 45
"acceleration" .1
"drag" .015
"acceleration" .15
"drag" .025
"turn" 1.5
"homing" 3
"optical tracking" .8
Expand Down Expand Up @@ -1265,15 +1253,13 @@ outfit "Typhoon Launcher"
"hit effect" "torpedo hit"
"die effect" "tiny explosion"
"inaccuracy" 5
"velocity" 0
"velocity override" 6
"velocity" 6
"lifetime" 1100
"range override" 6600
"reload" 120
"firing energy" 4
"firing heat" 50
"acceleration" .1
"drag" .017
"drag" .02
"turn" 1.5
"homing" 4
"optical tracking" .9
Expand All @@ -1291,7 +1277,7 @@ outfit "Typhoon Pod"
"outfit space" -12
"weapon capacity" -12
"gun ports" -1
"typhoon capacity" 2
"typhoon capacity" 3
weapon
sprite "projectile/typhoon"
"frame rate" 4
Expand All @@ -1303,17 +1289,15 @@ outfit "Typhoon Pod"
"hit effect" "torpedo hit"
"die effect" "tiny explosion"
"inaccuracy" 5
"velocity" 0
"velocity override" 6
"velocity" 6
"lifetime" 1100
"range override" 6600
"reload" 252
"burst count" 2
"burst count" 3
"burst reload" 120
"firing energy" 4
"firing heat" 50
"acceleration" .1
"drag" .017
"drag" .02
"turn" 1.5
"homing" 4
"optical tracking" .9
Expand Down Expand Up @@ -1367,15 +1351,13 @@ outfit "Heavy Rocket Launcher"
"hit effect" "heavy rocket hit"
"die effect" "small explosion"
"inaccuracy" 1
"velocity" 0
"velocity override" 8
"velocity" 8
"lifetime" 125
"range override" 1000
"reload" 240
"firing energy" 1
"firing heat" 250
"acceleration" .2
"drag" .025
"acceleration" .8
"drag" .1
"trigger radius" 20
"blast radius" 50
"shield damage" 1060
Expand All @@ -1402,17 +1384,15 @@ outfit "Heavy Rocket Pod"
"hit effect" "heavy rocket hit"
"die effect" "small explosion"
"inaccuracy" 1
"velocity" 0
"velocity override" 8
"velocity" 8
"lifetime" 125
"range override" 1000
"reload" 500
"burst count" 2
"burst reload" 240
"firing energy" 1
"firing heat" 250
"acceleration" .2
"drag" .025
"acceleration" .8
"drag" .1
"trigger radius" 20
"blast radius" 50
"shield damage" 1060
Expand Down

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