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Clarify Game streaming requirements (section 3.2)
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Fixes #103
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xingri committed Jul 13, 2023
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Expand Up @@ -278,19 +278,23 @@ <h4>Game streaming</h4>
<tr>
<td>N15</td>
<td>The application must be able to take steps to ensure a low and consistent
latency for audio, video and data under varying network conditions. This may
include tweaking of transport parameters for both media and data.</td>
latency for audio, video and data under varying network conditions. This may
include tweaking of transport parameters for both media and data.</td>
</tr>
<tr>
<td>N37</td>
<td>It must be possible for the user agent's receive pipeline to process
video at high resolution and framerate (e.g. without copying raw video
frames).</td>
video at high resolution and framerate (e.g. without copying raw video
frames).
To be specific, 120FPS, 165 FPS, 240FPS are all supported by cloud gaming and desirable to bring to browser too.
Higher Resolution support up to 4K and High Dynamic Range(HDR) are also desiable for the support.</td>
</tr>
<tr>
<td>N38</td>
<td>The application must be able to control the jitter buffer and rendering
delay.</td>
delay. To be specific to the Cloud Gaming Application, Maintaing the steady latency within a range
is critical for player adaptation. Good latency ranges are between 30ms - 150ms.
Beyond 170ms is detrimental to user experience. </td>
</tr>
</tbody>
</table>
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