Skip to content

Commit

Permalink
Section 3.2.1: Add requirement N48
Browse files Browse the repository at this point in the history
Partial fixes for #103
  • Loading branch information
xingri committed Dec 15, 2023
1 parent 3ca2396 commit 85b9ebf
Showing 1 changed file with 13 additions and 1 deletion.
14 changes: 13 additions & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -299,6 +299,12 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N48</td>
<td>To adapt the video quality to the network fluctuations and maintain
a steady latency, the application must have the ability to control the feedback
interval for packet loss information.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1071,9 +1077,15 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>To adapt the video quality to the network fluctuations and maintain
a steady latency, the application must have the ability to control the feedback
interval for packet loss information.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>

0 comments on commit 85b9ebf

Please sign in to comment.