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Section 3.2.1: Add N48 - bandwidth feedback speed
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Partial fixes for #103
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xingri committed Dec 26, 2023
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Expand Up @@ -299,6 +299,12 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N48</td>
<td>The application must be able to control the timing of the signaling that
has information on packet loss and packet reception timing, which is used for
congestion control to maintain stable latency in networks with congestion or loss.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1071,9 +1077,15 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>The application must be able to control the timing of the signaling that
has information on packet loss and packet reception timing, which is used for
congestion control to maintain stable latency in networks with congestion or loss.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>

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