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Section 3.2.1: Add N48 - bandwidth feedback speed
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Partial fixes for #103
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xingri committed Mar 31, 2024
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Expand Up @@ -299,6 +299,16 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N48</td>
<td>The application should be designed to offer suggestions for
timing parameter preferences to the User Agent (UA). This allows
the application to contribute to the management of packet loss
and optimization of packet reception timing without interfering
with UA congestion control algorithms. A 'Feedback Timing Hint'
mechanism could be introduced, enabling the application to indicate
preferences such as 'default', 'rapid', or 'delayed'.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1071,9 +1081,19 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>The application should be designed to offer suggestions for
timing parameter preferences to the User Agent (UA). This allows
the application to contribute to the management of packet loss
and optimization of packet reception timing without interfering
with UA congestion control algorithms. A 'Feedback Timing Hint'
mechanism could be introduced, enabling the application to indicate
preferences such as 'default', 'rapid', or 'delayed'.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>

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