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Section 3.2.1: Add N48 - bandwidth feedback speed
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Partial fixes for #103
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xingri committed Mar 31, 2024
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Expand Up @@ -299,6 +299,11 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N48</td>
<td>The application must be able to influence the timing of the signaling
to effectively manage packet loss and optimize packet reception timing.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1071,9 +1076,14 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>The application must be able to influence the timing of the signaling
to effectively manage packet loss and optimize packet reception timing.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>

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