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Update consensus statements
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aboba authored Aug 23, 2023
1 parent b9ef861 commit 31642e5
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Expand Up @@ -300,7 +300,7 @@ <h4>Game streaming</h4>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
transported using WebRTC A/V or RTCDataChannel.</p>
transported using RTP or RTCDataChannel.</p>
</section>
<section id="auction">
<h4>Low latency Broadcast with Fanout</h4>
Expand Down Expand Up @@ -642,7 +642,7 @@ <h3>Live encoded non-WebRTC media</h3>
rate in order to produce an outgoing video stream with the desired
characteristics.
</p>
<p class="note">This use case has not completed a Call for Consensus (CfC).</p>
<p class="note">This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.</p>
<table class="simple">
<thead>
<tr>
Expand Down Expand Up @@ -692,7 +692,7 @@ <h3>Transmitting stored encoded media</h3>
The pre-encoded media may be available in multiple bandwidths, and switching between them may be
possible at certain points in the media.
</p>
<p class="note">This use case has not completed a Call for Consensus (CfC).</p>
<p class="note">This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.</p>
<table class="simple">
<thead>
<tr>
Expand Down Expand Up @@ -754,7 +754,7 @@ <h3>Decoding pre-encoded media</h3>
and generating a MediaStreamTrack using VideoTrackGenerator. However, this means that Javascript
will have to handle buffers containing raw media, which may not be optimal for speedy processing.
</p>
<p class="note">This use case has not completed a Call for Consensus (CfC).</p>
<p class="note">This use case has completed a Call for Consensus (CfC) [[?CFC-One-Way]] but has unresolved issues.</p>
<table class="simple">
<thead>
<tr>
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