You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
### FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
The method reduces computational overhead by addressing inefficiencies in direct intersection calculations for elongated ellipses. It employs a two-stage filtering process: (1) a tightly tangent bounding box is used to set a coarse range, and (2) tiles intersecting the bounding box are checked for ellipse intersections. Additionally, FlashGS reduces global memory queries by employing a software pipelining approach that overlaps instruction dispatch, optimizing data retrieval and rendering efficiency.