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\section*{Contribution Summaries} | ||
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In the following sections, we present a comprehensive overview of state-of-the-art 3D Gaussian Splatting (3DGS) compression methods. | ||
Although each method shares the common goal of minimizing memory usage while preserving rendering quality and speed, their strategies differ significantly. | ||
The summaries aim to distill the key concepts behind each approach, enabling better comparison and serving as a valuable reference for future research in the field of 3DGS compression. |
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\subsection*{<paper_title>} | ||
\subsection{<paper_title>} | ||
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<paper_text> \cite{<paper_id>} | ||
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