Skip to content

Commit

Permalink
Create li2024mvgsplatting.md
Browse files Browse the repository at this point in the history
  • Loading branch information
yihsinli authored Sep 18, 2024
1 parent de5648f commit d5225a2
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions methods/li2024mvgsplatting.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
### MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification
This method introduces adaptive depth density control to enhance 2D GS. 2D GS renders depth maps. In this method, the render depth maps are dynamically divided into near, mid, and far regions based on Kernel Density Estimation (KDE) and Fast Fourier Transform (FFT), focusing densification in under-reconstructed near and far areas. Geometric consistency checks and depth projection ensure adaptive densification without over-reconstruction, particularly in these critical regions.

0 comments on commit d5225a2

Please sign in to comment.